• bogdugg@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    10 months ago

    Well, there’s two ways you could interpret that:

    • As you say, ‘shelf life’, how long they can sell the game with their voice in it
    • Or, ‘voice time’, as in, contracts are negotiated in total duration of voice lines. Exceeding that number requires renegotiation.

    I suspect it’s the latter as that is more similar to how voice work is already done, to my understanding.