• Shiggles@sh.itjust.works
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    11 months ago

    Use more save or sucks. Stunning an enemy character(or - bless - several) is also super valuable, it puts the fight to a 3v4 right away. On the bard’s spell list alone, Sleep is incredibly valuable, you’ve got Tasha’s Hideous Laughter, Blindness, Hold Person, Silence, Fear, Confusion, I could go on.

    • Aa!@lemmy.world
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      11 months ago

      Admittedly haven’t tried bard itself yet, but I’ve got access to all those spells on Gale, and I find a well-placed fireball usually ends up being the better choice. The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.

      It’s a little frustrating, because surely there must be value in using those spells… But I’m definitely not doing it correctly when I try them out.

      For what it’s worth I played tactician mode right from the start, which probably colored my learning curve a bit

      • Shiggles@sh.itjust.works
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        11 months ago

        Right click enemy -> find their lowest save -> cast save or suck that cripples them specifically.

        You give the enemy barbarian an intelligence save, not a strength one.

        • Aa!@lemmy.world
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          11 months ago

          Now that you have spelled it out for me, I realize this should have been obvious. I have not been paying attention to what kind of saves each spell has, or how to make sure I use the right one on the right enemy.

          I imagine that should help quite a bit

          • Shiggles@sh.itjust.works
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            11 months ago

            It’s okay - DMing multiple campaigns for sweaty tryhards just massively overprepared me for anything BG3 could throw at me 😅 the solution to many dumb character builds is talking to them about it outside of the game like an adult “okay, roll me a [weakest stat] save”.

            Many bosses will be immune to several effects, and scouting what exactly you’ll be facing is time consuming if even possible, so it definitely can fall into a “run into fight - oh I need change my spell list - reload quicksave” which is a little lame but you can’t always be prepared for everything unfortunately.

          • Shiggles@sh.itjust.works
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            11 months ago

            Also! Make sure to check their save proficiencies - It should be represented with a little hexagon around 2 or so ability scores. Obviously you usually want to avoid rolling against that score.

      • dmonzel@lemmy.ml
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        11 months ago

        The main problem i have is that I almost never saw those conditions last for even one turn, they would just pass a save and it was like the spell might as well have just missed.

        Some of the spells mentioned require concentration. As an example, if you cast Tasha’s Hideous Laughter one turn, and then any other spell that requires concentration the next turn like Hex or Bless or any of the hundred or so spells, your character stops concentrating on Tasha’s Hideous Laughter, thus ending its effects.

        • Zoboomafoo@slrpnk.net
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          11 months ago

          I really wish the game gave me a confirmation button if I’m about to cast a new concentration spell over my last one, I keep wasting spells

          • dmonzel@lemmy.ml
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            11 months ago

            I mean, there’s a “concentration” tag on the spell, and the character’s picture in the turn display has an icon added when concentrating.

    • btmoo@lemmy.world
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      11 months ago

      This strategy is only okay until you reach act 3, and then it gets crazy powerful with all the items that bump your spell save DC up.