• wia@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    11 months ago

    For real. The new in thing is to sit on any game you are mildly disappointed in and claim it’s the worst game of all time and no one can like it.

    For being the shittiest game of all time there sure are a lot of people (myself included) who put in nearly a hundred hours into it or even more…

    Everyone obsessed with absolutes these days, no place for middle ground or a measured response.

    • RGB3x3@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      11 months ago

      Yeah, but whether you like Starfield or not, can we all admit that it’s for sure not most innovative?

      What did it do that’s particularly new, innovative, or great?

      • wia@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        11 months ago

        Why did you include great in new/innovative?

        I think the ship builder fits all of that despite your wording. It was new, it was fun, it achieved awesome results. The amount of interesting ships people built was crazy. It plays a pretty big part of the game, and finishing some unique skills out there was cool.

        Possibly killing off your spouse or main companion was wild. I can’t recall having the possibility happen in a game like this before. That messed me up for a bit.

        The looping gameplay with insane universes was innovative. A bit tedious to achieve but still neat

        At best I can agree it’s not the most innovative, but bit apparently some people did. I think hifirush or Shadow of doubt should be there. But that’s just me.