Starfield is innovated in that it took me almost 18 hours of on and off game play over a couple months before I was actually interested in it enough to actually think about it. By that point I would have normally just tossed it over to the mothball drive and never thought about it again
Same, but I also I spent an additional week obsessively installing and trying different mods, until I finally came to the conclusion that none of them would actually make the game fun to play.
With no creation kit, the mods are super limited. I’m guessing once that releases, there will be a lot more options that might make it worth a replay. I’d like to see something that makes building outposts worthwhile, and maybe some companions that aren’t all the same personality. That said, if I ever do replay it, it’ll be in a few years. It wasn’t interesting enough to want to jump right back in.
Oh I didn’t know that. Explains why most of the current mods do little more than improve the dated graphics. I’ll give the game a second chance once it gets mods like this:
An off-road vehicle mod
A spaceship overhaul mod that eliminates the cutscenes. Actually be able to take off and land the ship yourself, and replace fast travel with a proper warp drive. Owning and maintaining a ship should be more fun overall. There should be a pre-flight checklist and more parts to replace/upgrade/maintain, as a start.
A mod that adds more cities and towns to all these barren planets.
A story overhaul mod. Every single quest and line of dialog should be replaced with something that is actually interesting to play. This will obviously take many years – at least 5 – if not a decade or more. That’s the main issue with this game. The story is the most boring thing to ever come out of a Bethesda product.
Yeah I think what you’re looking for is just a different game. The copy and paste buildings are a huge issue that definitely deserves a fix, but the space stuff you want is kind of a different genre.
I have played all the bethesda games since Morrowind (I even beat that!) except Fallout 76 or whatever it was called. I figured it had to have something going for it. I would play for an hour here and there and just be like meh. I am still kinda meh on it but at least I have some understanding of the path the main story wants to drive me in now… It’s a shit story but I figured I will do the main story and see how I feel about the game. As it is, the main story is barely enough to keep me coming back. Also my friend spoiled a major plot point for me and I want to see how that comes about (main character death or something haha)
Hey hey whooa now! Don’t go bashing FO76 too hard. It’s actually a proper game now and I legitimately enjoyed it once they updated and fixed issues. Unlike the direction Starfield is going where they seem to be blaming everyone else.
That makes sense. Glad you got something out of it in the end. I’ve long been a fan of the Elder Scrolls games and was cautiously optimistic about Starfield, liked the gritty but optimistic aesthetic and the idea of going out to find the little side stories that made me love the Elder Scrolls games. Looks like I might need to keep waiting a bit though
From what I can tell, it’s difficult to actually make a choice in Starfield. It’s like you can do something or choose not to but any shades of choice are very dim.
I’ll start this by saying I played Starfield for around 100 hours and mostly enjoyed it so you understand where I’m coming from.
Starfield has about the least compelling main story Bethesda has ever released. The main story is very short and very shallow.
The game overall has about as much content as any Bethesda game. The main reason people are calling it sparse is that content being spread out across the galaxy rather than a functionally small area.
I thought the faction quests were all enjoyable. I also think people are quick to discount how stable the game is. The stability improvements were a massive change to Creation engine. In 100 hours, I had 2 crashes. Compare that to Skyrim, which I have 2k hours in, or fallout 4 that require an unofficial patch to keep vanilla from crashing at least every 30 minutes.
Ultimately, Starfield seems to lean more into people who will talk to everybody than it does people who want to be guided. For the guided, there’s probably about 30 hours of content. For the explorers, there’s probably closer to 150 hours plus the shallower radiant stuff. I’m not in love with the main story or the perks system and I definitely don’t think the game provided the industry with any innovations, but I don’t feel like I wasted my money even a little.
My suggestion to anybody would be once you can ignore the main quest, do everything else first. The main quest doesn’t enhance gameplay or the universe in any real way.
Starfield is innovated in that it took me almost 18 hours of on and off game play over a couple months before I was actually interested in it enough to actually think about it. By that point I would have normally just tossed it over to the mothball drive and never thought about it again
Same, but I also I spent an additional week obsessively installing and trying different mods, until I finally came to the conclusion that none of them would actually make the game fun to play.
With no creation kit, the mods are super limited. I’m guessing once that releases, there will be a lot more options that might make it worth a replay. I’d like to see something that makes building outposts worthwhile, and maybe some companions that aren’t all the same personality. That said, if I ever do replay it, it’ll be in a few years. It wasn’t interesting enough to want to jump right back in.
Oh I didn’t know that. Explains why most of the current mods do little more than improve the dated graphics. I’ll give the game a second chance once it gets mods like this:
Yeah I think what you’re looking for is just a different game. The copy and paste buildings are a huge issue that definitely deserves a fix, but the space stuff you want is kind of a different genre.
How’d you end up putting 18 hours in in the first place without being interested?
I have played all the bethesda games since Morrowind (I even beat that!) except Fallout 76 or whatever it was called. I figured it had to have something going for it. I would play for an hour here and there and just be like meh. I am still kinda meh on it but at least I have some understanding of the path the main story wants to drive me in now… It’s a shit story but I figured I will do the main story and see how I feel about the game. As it is, the main story is barely enough to keep me coming back. Also my friend spoiled a major plot point for me and I want to see how that comes about (main character death or something haha)
Hey hey whooa now! Don’t go bashing FO76 too hard. It’s actually a proper game now and I legitimately enjoyed it once they updated and fixed issues. Unlike the direction Starfield is going where they seem to be blaming everyone else.
That makes sense. Glad you got something out of it in the end. I’ve long been a fan of the Elder Scrolls games and was cautiously optimistic about Starfield, liked the gritty but optimistic aesthetic and the idea of going out to find the little side stories that made me love the Elder Scrolls games. Looks like I might need to keep waiting a bit though
From what I can tell, it’s difficult to actually make a choice in Starfield. It’s like you can do something or choose not to but any shades of choice are very dim.
I’ll start this by saying I played Starfield for around 100 hours and mostly enjoyed it so you understand where I’m coming from.
Starfield has about the least compelling main story Bethesda has ever released. The main story is very short and very shallow.
The game overall has about as much content as any Bethesda game. The main reason people are calling it sparse is that content being spread out across the galaxy rather than a functionally small area.
I thought the faction quests were all enjoyable. I also think people are quick to discount how stable the game is. The stability improvements were a massive change to Creation engine. In 100 hours, I had 2 crashes. Compare that to Skyrim, which I have 2k hours in, or fallout 4 that require an unofficial patch to keep vanilla from crashing at least every 30 minutes.
Ultimately, Starfield seems to lean more into people who will talk to everybody than it does people who want to be guided. For the guided, there’s probably about 30 hours of content. For the explorers, there’s probably closer to 150 hours plus the shallower radiant stuff. I’m not in love with the main story or the perks system and I definitely don’t think the game provided the industry with any innovations, but I don’t feel like I wasted my money even a little.
My suggestion to anybody would be once you can ignore the main quest, do everything else first. The main quest doesn’t enhance gameplay or the universe in any real way.