• Jears@social.jears.at
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    11 months ago

    Never worked with nim or godot, but it is able to call c routines? So I guess you would be able to call to gdnative?

    Likely isn’t gonna be beatifull, but it should work.

    • insomniac_lemon@kbin.social
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      11 months ago

      It’s something like that, but way beyond me so I couldn’t get something manually let-alone full bindings. I was making a polygon loader+text format for Raylib and didn’t even finish that somewhat due to it not being straightforward to properly implement/use (beyond what I had already that is, and that I’d probably need to make an editor too). And a big reason for wanting Godot is to create and animate polygons in-engine eye example with an editor so yeah I’d rather wait.