My point wasn’t that it was well made. It was that Bethesda is at least trying to update and expand their tech far beyond what they’ve been willing to commit to in the past. Compare the difference between their older games vs Fallout 76 vs Starfield. A lot more is clearly re-written and updated rather than just tacked on unlike their previous “updates”. The widespread use of procedural level generation, for example - something that wouldn’t have been possible before regardless of the amount of duct tape. To my knowledge, no one else is currently putting that much effort into trying new mechanics and tech in RPGs, and certainly not with a triple A budget. I guess you have something like Mount and Blade: Bannerlord, which is using their tech improvements to significantly increase scale and complexity of their battles, but thats a very different type of game, and I can’t think of anything else that is using newer tech to add to gameplay.
Well, give me an example then. I acknowledge I don’t play many RPGs, so maybe I am missing something obvious, but I have seen almost no innovation in big RPGs esspecially when it comes to integrating it with gameplay. All the examples that come to mind are more at the edge of what is considered part of the genre, like Mount and Blade, or RDR2.
My point wasn’t that it was well made. It was that Bethesda is at least trying to update and expand their tech far beyond what they’ve been willing to commit to in the past. Compare the difference between their older games vs Fallout 76 vs Starfield. A lot more is clearly re-written and updated rather than just tacked on unlike their previous “updates”. The widespread use of procedural level generation, for example - something that wouldn’t have been possible before regardless of the amount of duct tape. To my knowledge, no one else is currently putting that much effort into trying new mechanics and tech in RPGs, and certainly not with a triple A budget. I guess you have something like Mount and Blade: Bannerlord, which is using their tech improvements to significantly increase scale and complexity of their battles, but thats a very different type of game, and I can’t think of anything else that is using newer tech to add to gameplay.
Oh you’re trolling, gotcha
Well, give me an example then. I acknowledge I don’t play many RPGs, so maybe I am missing something obvious, but I have seen almost no innovation in big RPGs esspecially when it comes to integrating it with gameplay. All the examples that come to mind are more at the edge of what is considered part of the genre, like Mount and Blade, or RDR2.
Or maybe you are just toxic, given that he made it quite clear where he was parting from in his original comment.