L4sBot@lemmy.worldB to Technology@lemmy.worldEnglish · 1 年前2023 was the year that GPUs stood stillarstechnica.comexternal-linkmessage-square89fedilinkarrow-up1304file-textcross-posted to: hackernews@lemmy.smeargle.fanshackernews@derp.foo
arrow-up1304external-link2023 was the year that GPUs stood stillarstechnica.comL4sBot@lemmy.worldB to Technology@lemmy.worldEnglish · 1 年前message-square89fedilinkfile-textcross-posted to: hackernews@lemmy.smeargle.fanshackernews@derp.foo
2023 was the year that GPUs stood still::A new GPU generation did very little to change the speed you get for your money.
minus-squareEncrypt-Keeper@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-21 年前Generally speaking, the simulations running behind the scenes in simulation games are always single-threaded. You’re always better off with a higher clock speed, those extra threads just won’t be utilized.
minus-squareanlumo@lemmy.worldlinkfedilinkEnglisharrow-up1·1 年前Well, that will get harder and harder to achieve, since CPUs are getting more cores, they aren’t getting much faster these days.
Generally speaking, the simulations running behind the scenes in simulation games are always single-threaded. You’re always better off with a higher clock speed, those extra threads just won’t be utilized.
Well, that will get harder and harder to achieve, since CPUs are getting more cores, they aren’t getting much faster these days.