Japan prepares regulation requiring Apple to allow sideloading::As the Digital Markets Act antitrust law passed in the European Union, Apple has until March 2024 to let users…

    • chitak166@lemmy.world
      link
      fedilink
      English
      arrow-up
      38
      ·
      1 year ago

      The #1 thing they provide is exposure.

      The vast majority of users simply won’t download and install something they find on a website on their phones.

      • aubertlone@lemmy.world
        link
        fedilink
        English
        arrow-up
        17
        ·
        1 year ago

        Thankfully, it seems like places like the EU and now Japan are considering ALL use cases, not just the majority of them.

      • Nutt Goblin
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Unless it’s fortnite and has a giant marketing engine behind it

      • Otter@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Even I don’t install random apps if they aren’t on the playstore or fdroid

    • pearable@lemmy.ml
      cake
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      Agreed, If it wasn’t a forced arrangement I wouldn’t necessarily nave a problem with the price

    • linuxdweeb@lemm.ee
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      I suspect you’re just repeating arguments you’ve heard, so don’t take this internet rage personally, but that is complete bullshit.

      • Hosting costs nothing. Devs will gladly foot the bill for that if given the option. Even if you distribute your apps on AWS (which is notorious for severely overcharging on egress), your expenses will be no where near 15%-30% of your revenue.

      • Payment processing is a competitive field outside the appstores. Even 15%-30% is ludicrous when “overpriced” processors like stripe charge 2%-3%

      • APIs are not something sold to developers. They build them as part of the operating system because they have to. That’s how it works. They could try selling licenses, but it would result in devs not building on their fancy new features.

      (you didn’t mention the ones below, but people with your argument usually do, so I’m adding them for completeness)

      • Security is also bullshit. The Appstore and Play store are FILLED with malware. It is not physically possible to manually review the sheer volume of apps published to those stores. They also are not incentivized to improve the process much, because each time your kid or grandma accidentally activates a $40/week subscription, Apple/Google take a 15%-30% cut.

      • Curation/promotion is bullshit. Discoverability on these stores has always been bad, but has been particularly awful since both Apple/Google have started selling search ads in the store. The other day I almost accidentally downloaded a fake ChatGPT app because it was the first result when I searched, it had a very similar icon, “ChatGPT” in the name, 5 stars, and millions of downloads.

      These stores also heavily incentivize devs to push subscriptions. I suspect (but haven’t confirmed) that the Appstore and Google Play both rank subscription based apps higher than others, and subs tend to pay a lower revshare fee than other monetization types.

      I could go on all day about the rotten dumpster fires that are these disgusting stores. The only people who defend them are fanboys and people who have never actually had to deal with them professionally.