That’s a lot of cash money. I’m still a bit confused at how much of this money will go to the actual engine and how much of it will go to supporting W4 in general, such as allowing devs to publish Godot games for consoles.

  • @shasta@lemm.ee
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    87 months ago

    The guy on the left is clearly saying “it’s so fuckin cold. Hurry up and take the picture!”

  • Gamma
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    77 months ago

    With this new funding, W4 Games aims to more than double its headcount in the coming 18 months to capture the fast-growing demand for its products and services.

    • @sirdorius@programming.dev
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      7 months ago

      This is exactly how Blender operates. A company that raises capital and provides back to the open source version, in addition to the community contributors. If they will enshittify the OSS version because of this, like Redis has been doing, remains to be seen

    • @popcar2@programming.devOP
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      107 months ago

      Less conflict of interest and more just some confusion. They’ve been honest W4 is not the Godot Foundation, but they claim that W4 will contribute back to Godot development regardless so nobody’s really sure how they’re spending the money exactly.

      • @guildz
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        77 months ago

        The following is just my opinon on all this, but the way that I see it is that W4 represents industry priorities in the engine. In this example, the industry needs strong console support or cloud gaming and is willing to invest in it; or previously DirectX support. The Godot Foundation ensures that godot is able to focus on non-industry needs as well as community management. So they technically both contribute to the engine, but dont really overlap with each other cause they represent different groups who need to do different things with the same engine. That said - interop is needed as well because it is the same engine. ATM I trust juan and crew and the buracracy that is being built around godot to protect it and us while maintaining momentum.