nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoThe Last of Us 2 Remastered director says No Return was inspired by "a renaissance of roguelikes"www.gamesradar.comexternal-linkmessage-square4fedilinkarrow-up120
arrow-up120external-linkThe Last of Us 2 Remastered director says No Return was inspired by "a renaissance of roguelikes"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square4fedilink
minus-squareRisk@feddit.uklinkfedilinkEnglisharrow-up1·11 months agoAhh, okay - I misunderstood. I thought it was doing permadeath for the story / campaign, which - fine in terms of difficulty - I didn’t understand how it would be ‘roguelike’. This makes more sense.
Ahh, okay - I misunderstood. I thought it was doing permadeath for the story / campaign, which - fine in terms of difficulty - I didn’t understand how it would be ‘roguelike’.
This makes more sense.