• empireOfLove@lemmy.one
    link
    fedilink
    English
    arrow-up
    37
    ·
    1 year ago

    Coming soon: 5000 spam copes of the same relabelled, stolen mods by every single scammer in existence

  • Friendship@kbin.social
    link
    fedilink
    arrow-up
    27
    ·
    1 year ago

    As with the several times they tried this before, this is a train wreck of an idea for so many reasons. While I do love the idea of mod creators getting to make money doing what they enjoy, from the consumer perspective this is bound to be awful… I don’t want to have to get nickel-and-dimed by what are essentially third party micro-transactions… with no grantee that the product I just bought will even work with the others I bought or that they will continue to be supported if the game gets patched a year later. Not to mention virtually zero quality control, leaving users to trust in reviews, AKA other customers who put their money on the line.

    And from the mod development side of things, this is going to make building off other mods a complete mess. Think of how many mods you have installed that have had other mods as requirements to work. Are those mods going to need to be bought by the user too? And are the mod creators going to have to set up some kind of revenue sharing with those dependency mods? What happens if a mod developer uses a free mod as a dependency, is that fair to the other mod creator? Do moders have the rights to request their content not be used by other mods? And if so what does that process look like and who arbitrates it? Having seen this tried before, it makes a mess and long term it will stifle collaboration leading to weaker mods.

    • AndrasKrigare@beehaw.org
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      I think those are all good points, but I think they’re also potentially surmountable ones; I think the key would be to be as restrictive as necessary for which mods are allowed to charge. If only a small fraction of the most clear cut and expansive mods can charge, maybe even hand-picked by the developer, I think that’s still a better state than it was before.

      Some potential examples: a mod isn’t allowed to charge if it has any mod dependency. Games supporting paid mods must support opt-out updates (steam already supports this easily via "beta branches) and mods have at least one version available to consumers that are guaranteed to work. Depending on the mod, it could be possible to do some automated regression testing, similar to how the Steam Deck verification works.

  • Tosti@feddit.nl
    link
    fedilink
    arrow-up
    21
    ·
    1 year ago

    This will be epic in terms of the cluster fuck it can generate.

    Mod makers making more than the game creators, commercializing someone elses products, asset and mod theft and monetezation, revenue split…

    Lemme grab my popcorn.

  • Butterbee (She/Her)@beehaw.org
    link
    fedilink
    English
    arrow-up
    17
    ·
    1 year ago

    There’s a lot of negativity here, and a lot of it is pretty justified. But I don’t hate the idea of paid mods. Like if there’s a way for authors like the ones the made Enderal or other really big mods to make some money off of it that’s really great. Is Bethesda going to be fair about them? Probably not. Is Bethesda going to be competent with the system? Probably as competent as they are at anything else (derogatory).

    But at least it’s a way that you can make some money back for your work where you don’t have to worry about chargebacks from trolls costing you more than the donations they were originally giving you. And this can be a pretty big problem for donation driven works. Someone donates $1, 200 times. Then charges them all back. Paypal charges you $15 processing fee for each chargeback. And you can contest it but who needs that? If Bethesda can be the entity brokering all of it, then they are the ones that take the chargeback risk.

    So in theory, I don’t hate it. But it will all depend on the implementation and competency of Bethesda (not looking good here).

    • ampersandrew@kbin.social
      link
      fedilink
      arrow-up
      13
      ·
      1 year ago

      My problem with it last time around, which was not the problem most people took with it, was how much of a cut Valve and Bethesda took before the mod maker saw any of that money. It’s Valve’s store and Bethesda’s IP, sure, but if Bethesda was going to take that much of a cut, they should at least be spending some of that money on policing the bad actors in the paid mod scene to make sure it’s all legit so that they earn their cut.

      • MagicShel@programming.dev
        link
        fedilink
        arrow-up
        12
        ·
        1 year ago

        Also if I pay for a mod and they release a patch that breaks it (seems unlikely but we’ve already gotten about two or three more patches than I expected), I would expect them to fix the mod or pay the creator to do so.

        Oh and I would expect them to magically resolve conflicts between paid mods.

        If a free mod breaks and never gets fixed, or a free mod breaks another mod, fair I have no expectations there. But once I fork out money that’s not a mod, that’s a product now. And if Bethesda is taking my money, they are responsible for the product.

        • ampersandrew@kbin.social
          link
          fedilink
          arrow-up
          2
          ·
          1 year ago

          As long as you can easily turn individual mods on and off, I personally wouldn’t have the expectation that one mod must not break another mod. I also don’t mod much, but that’s why I see potential in paid mods. What’s out there the way things are now usually doesn’t float my boat, and I’d like to see what we get when people can support themselves in producing mods.

      • 50gp@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        edit-2
        1 year ago

        and they still dont seem to be interested in offering the full toolchain for the engine, including official mesh and anim import/export plus documentation for the formats

    • Kaldo@kbin.social
      link
      fedilink
      arrow-up
      9
      ·
      1 year ago

      Don’t give them even an inch. They are not doing this in good faith for the sake of the modders.

      • Don_alForno@feddit.de
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        1 year ago

        That is exactly the point. “Hmmm, maybe it’s fine if some high quality mods can make some money” no! This is “it’s just cosmetics” all over again. Give them a finger, they’ll be taking the arm and suing you for the other one soon. Don’t! Just don’t! If you want creators to make money, donate.

    • PlatinumSf@pawb.social
      link
      fedilink
      arrow-up
      7
      ·
      1 year ago

      If you’re looking for monitary returns, make a game not a mod. Otherwise you’re building your foundation on sand and owe the lack of monitary return on nothing but your own choices. Having Bethesda broker this is just a horrible idea and will lead to a cesspool of fraud, exploit, and death to genuine creative love works and passion projects. Not everything need be made for profit, and often it’s better for it.

    • Don_alForno@feddit.de
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      Someone donates $1, 200 times. Then charges them all back. Paypal charges you $15 processing fee for each chargeback

      Don’t use PayPal. That’s a good policy in general.

    • lustyargonian@lemm.ee
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I think Flight Simulator has paid mods and I’ve seen ambivalent or slightly positive opinions of it. It is definitely doable and is actually a good idea, but something about Bethesda and their way of doing it always seems shady.

    • 50gp@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      edit-2
      1 year ago

      mods made by more than a few people are impossible to monetise with this scheme, way too many creators to pay so you would make next to nothing over just making it free and putting it in your resume

      and then we have bethesdas aversion to new dialog (and localising it) in these official mods, which really kills the vibe in many of them

  • vanquesse
    link
    fedilink
    English
    arrow-up
    10
    ·
    1 year ago

    It’s wild how many people who do not have mods published on nexus/workshop/bethesda are happy to speak on the behalf of modders.

  • Computerchairgeneral@kbin.social
    link
    fedilink
    arrow-up
    5
    ·
    1 year ago

    On the one hand I’m not opposed to mod creators getting paid for their work. There are a lot of great Skyrim mods, released and upcoming, that I wouldn’t mind paying for. Total conversions like Enderal, giant content expansions like Beyond Skyrim, and especially a lot of the great companion mods. The pay what you want option seems like a good way to let people support mod creators while not creating a paywall. On the other hand I just don’t trust Bethesda to deal with all of the issues this is going to create and it’s hard to see how it doesn’t end up negatively impacting the wider modding community.

  • RickyRigatoni@lemmy.ml
    link
    fedilink
    arrow-up
    4
    ·
    1 year ago

    I am not paying extra so that Bethesda can push the burden of fixing their 12 year old broken game that I already paid full price for onto random people.

    I will be pirating paid mods and you will not change my mind.