The Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 1 year agoA downside of being a party of narcoleptic adventurers.startrek.websiteimagemessage-square59fedilinkarrow-up1350
arrow-up1350imageA downside of being a party of narcoleptic adventurers.startrek.websiteThe Picard Maneuver@startrek.website to RPGMemes @ttrpg.network · 1 year agomessage-square59fedilink
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up35·1 year agoBG3 could have benefitted by having random encounters during rests, the way Owlcat’s Pathfinder games do.
minus-squareSheDiceToday@eslemmy.eslinkfedilinkarrow-up9·1 year agoI remember Icewind Dale and the Baldur’s Gate 2 having the potential for rest interruptions. It’s sad they got rid of the possibility.
minus-squareteft@startrek.websitelinkfedilinkarrow-up5·edit-21 year agoThere is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions. Also you can end up fighting a few of the companions during rests depending on choices during dialogs.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up4·edit-21 year ago There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions. That’s not random… It’s entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.
minus-squarehexabs@lemmy.worldlinkfedilinkarrow-up1·edit-21 year agoDude who are you and how do you always have stuff to say in all the (niche) communities I am interested in? Starting to think you’re either my soulmate or AI :)
BG3 could have benefitted by having random encounters during rests, the way Owlcat’s Pathfinder games do.
I remember Icewind Dale and the Baldur’s Gate 2 having the potential for rest interruptions. It’s sad they got rid of the possibility.
There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.
Also you can end up fighting a few of the companions during rests depending on choices during dialogs.
That’s not random… It’s entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.
Dude who are you and how do you always have stuff to say in all the (niche) communities I am interested in?
Starting to think you’re either my soulmate or AI :)