Yes, it prevents elitism. If you have difficulty sliders, rather than accessibility options, in a game known for difficulty, you will have endless numbers of elitists claiming only the hardest difficulty is valid.
Rather than having difficulty options, allow players to tailor the difficulty to their own preferences via leveling at their leisure.
You still haven’t explained what you actually want.
You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.
Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.
You just don’t understand game design, that’s not my problem.
All there is here is a difference in perspectives on what good design should be.
You agree with Elden Rings marketing and I don’t since there’s other games that do things differently but better too. Different strokes for different folks.
But hey, insult me, that’ll make people want to accept your opinion lmfao.
You threw insults first, you said I fell for the marketing, rather than acknowledging that I had a different opinion.
You still never answered what you actually want, just a vague “scaling” desire despite the game already having scaling, and there being countless types and formulas for scaling. We can’t even discuss anything if you won’t say what you think can do it better, lol.
I directly asked you what you wanted. You said “scaling,” that’s nothing without specifying what you actually mean. That’s like saying “sword” would fix Elden Ring, lol.
You clearly don’t want to actually talk, just virtue signal.
Yes, it prevents elitism. If you have difficulty sliders, rather than accessibility options, in a game known for difficulty, you will have endless numbers of elitists claiming only the hardest difficulty is valid.
Rather than having difficulty options, allow players to tailor the difficulty to their own preferences via leveling at their leisure.
You still haven’t explained what you actually want.
… I explained it multiple times… Scaling Or having to intentionally waste time doing stuff to make it fun.
And how is people saying to play it at lvl 1 any different than those saying play it at the highest difficulty?
You just ate up their marketing didn’t you?
You did not. “Scaling” already exists in the game. What change to scaling do you want to make? Have the content match your level, regardless of location? That has numerous issues, not the least of which being a complete removal of player choice with regards to difficulty, or the absolute removal of any sense of progression.
Playing at level 1 vs a difficulty slider is a flexible choice. If there’s a difficulty slider, unless you have literally hundreds of options, you cannot fine tune difficulty. If you automatically level, you cannot maintain your chosen difficulty and match it to what you want.
You just don’t understand game design, that’s not my problem.
All there is here is a difference in perspectives on what good design should be.
You agree with Elden Rings marketing and I don’t since there’s other games that do things differently but better too. Different strokes for different folks.
But hey, insult me, that’ll make people want to accept your opinion lmfao.
You threw insults first, you said I fell for the marketing, rather than acknowledging that I had a different opinion.
You still never answered what you actually want, just a vague “scaling” desire despite the game already having scaling, and there being countless types and formulas for scaling. We can’t even discuss anything if you won’t say what you think can do it better, lol.
I acknowledge your different opinion many comments ago. And I asked a question, that’s not insulting.
And yes I have, you’ve ignored it.
I directly asked you what you wanted. You said “scaling,” that’s nothing without specifying what you actually mean. That’s like saying “sword” would fix Elden Ring, lol.
You clearly don’t want to actually talk, just virtue signal.
I said more than that, must have missed it.
If you’re wrong, just quentuple-down.