Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…
When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.
Seems likely. It only stutters on Windows - run it through Proton on Linux, where it’s translating it all to Vulkan, and it’s silky smooth. Maybe off by a frame or two as well of course, but it’s pretty much locked to 60 fps in either case on my machine and can’t really check. DirectX seems quite bad for hitching when a new shader is loaded - they’d all be pre-compiled on a console since the devs know exactly what the target hardware is, so if you don’t rewrite your engine on Windows to accommodate it, then you’ll have problems.
In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason
you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows
It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.
So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.
From was a big part in paving the way for Japanese console games to come to Steam in the first place with Dark Souls in 2012. Most of their ports are perfectly fine.
Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…
Apart from being hardcapped at 60 FPS, is Elden Ring even running badly? In my experience its performance is pretty reasonable.
When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.
I thought that is a shader building issue.
Seems likely. It only stutters on Windows - run it through Proton on Linux, where it’s translating it all to Vulkan, and it’s silky smooth. Maybe off by a frame or two as well of course, but it’s pretty much locked to 60 fps in either case on my machine and can’t really check. DirectX seems quite bad for hitching when a new shader is loaded - they’d all be pre-compiled on a console since the devs know exactly what the target hardware is, so if you don’t rewrite your engine on Windows to accommodate it, then you’ll have problems.
In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason
I think this one was level streaming related. It only happened during traversal (mostly) and was severe, plenty of YT videos showing it.
It disappeared entirely once I upgraded to a 3D V-Cache chip (5600x -> 5800x3d).
you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows
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It has constant awful shader compilation stutter.
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image reconstruction techniques?
FSR2, DLSS, XeSS and such
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It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.
So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.
And then there’s the Fox Engine. God I hate what Konami did to Kojima.
From was a big part in paving the way for Japanese console games to come to Steam in the first place with Dark Souls in 2012. Most of their ports are perfectly fine.
Ac6 was great on pc
Keyboard and mouse worked fine.
Admittedly thats the first fromsoft game i could play with kbm but still
They are getting better
I don’t think anything was wrong with Sekiro. Maybe because it’s not online?