Joe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 1 年前The five pillars of emergent gameplaywww.gamesindustry.bizexternal-linkmessage-square3fedilinkarrow-up112file-textcross-posted to: games@sh.itjust.works
arrow-up112external-linkThe five pillars of emergent gameplaywww.gamesindustry.bizJoe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 1 年前message-square3fedilinkfile-textcross-posted to: games@sh.itjust.works
minus-squareDarkard@lemmy.worldlinkfedilinkEnglisharrow-up11·1 年前Ehh, I checked out after the “let players invade the single player experience” I despise that gameplay where someone with the current overpowered meta build can just appear and ruin my play session. Doubly so if it’s causes some loss of progress.
minus-squaregoatbeard@lemm.eelinkfedilinkarrow-up5·1 年前For me it was “monopolize players’ time” That’s some draconian nonsense I don’t want
Ehh, I checked out after the “let players invade the single player experience”
I despise that gameplay where someone with the current overpowered meta build can just appear and ruin my play session. Doubly so if it’s causes some loss of progress.
For me it was “monopolize players’ time” That’s some draconian nonsense I don’t want