Joe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 1 year agoThe five pillars of emergent gameplaywww.gamesindustry.bizexternal-linkmessage-square3fedilinkarrow-up112file-textcross-posted to: games@sh.itjust.works
arrow-up112external-linkThe five pillars of emergent gameplaywww.gamesindustry.bizJoe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 1 year agomessage-square3fedilinkfile-textcross-posted to: games@sh.itjust.works
minus-squareDarkard@lemmy.worldlinkfedilinkEnglisharrow-up11·1 year agoEhh, I checked out after the “let players invade the single player experience” I despise that gameplay where someone with the current overpowered meta build can just appear and ruin my play session. Doubly so if it’s causes some loss of progress.
minus-squaregoatbeard@lemm.eelinkfedilinkarrow-up5·1 year agoFor me it was “monopolize players’ time” That’s some draconian nonsense I don’t want
Ehh, I checked out after the “let players invade the single player experience”
I despise that gameplay where someone with the current overpowered meta build can just appear and ruin my play session. Doubly so if it’s causes some loss of progress.
For me it was “monopolize players’ time” That’s some draconian nonsense I don’t want