Operator Mod Level Stat Gains Effect
Saileach 1 HP+ ATK+ Trait upgrade: Cannot block enemies during the skill duration, but the Operator deployed in the tile in front gains +1 Block
2 HP++ ATK++ Talent upgrade: Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have further increased ASPD and enemies have further decreased ASPD
3 HP+++ ATK+++ Talent upgrade: Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have even further increased ASPD and enemies have even further decreased ASPD
Elysium 1 ATK+ DEF+ Trait upgrade: Cannot block enemies during the skill duration, but the Operator deployed in the tile in front gains +1 Block
2 ATK++ DEF++ Talent upgrade: When deployed, all [Sniper] Operators have -2 DP Cost and gain more ASPD when Elysium’s skill is active
3 ATK+++ DEF+++ Talent upgrade: When deployed, all [Sniper] Operators have -2 DP Cost and gain even more ASPD when Elysium’s skill is active
Myrtle 1 HP+ DEF+ Trait upgrade: Cannot block enemies during the skill duration, but the Operator deployed in the tile in front gains +1 Block
2 HP++ DEF++ Talent upgrade: All [Vanguard] Operators recover more HP per second while Myrtle is deployed
3 HP+++ DEF+++ Talent upgrade: All [Vanguard] Operators recover even more HP per second while Myrtle is deployed
Typhon 1 HP+ ATK+ Trait upgrade: Attacks the heaviest enemy first; when attacking a heavy enemy, ATK is increased to 115% (enemies with 3 weight or higher count for this effect)
2 HP++ ATK++ Talent upgrade: Ignores an increasing amount of enemy DEF with continuous attacks, up to a greater limit (each attack increases the DEF ignore by a higher amount); this bonus will reset if no damage is dealt for 8 seconds
3 HP+++ ATK+++ Talent upgrade: Ignores an increasing amount of enemy DEF with continuous attacks, up to an even greater limit (each attack increases the DEF ignore by an even higher amount); this bonus will reset if no damage is dealt for a longer duration
Santalla 1 HP+ ATK+ Trait upgrade: Deals AoE Arts damage; Reduces Deployment Cost by 8
2 HP++ ATK++ Talent upgrade: After being deployed for a shorter duration, Santalla gains more ATK and [Resist]
3 HP+++ ATK+++ Talent upgrade: After being deployed for a shorter duration, Santalla gains even more ATK and [Resist]
Hellagur 1 ATK+ DEF+ Trait upgrade: Can’t be healed by other units. Recovers 70 self HP every time this operator attacks an enemy. When defeated, does not retreat and recovers 30% HP instead (Can only activate once every deployment)
2 ATK++ DEF++ Talent upgrade: Regenerate a greater amount of HP per second when this unit is not blocking an enemy, or when HP is lower than a certain percentage
3 ATK+++ DEF+++ Talent upgrade: Regenerate an even greater amount of HP per second when this unit is not blocking an enemy, or when HP is lower than a certain percentage
Phantom 1 ATK+ DEF+ Trait upgrade: Significantly reduced Redeployment Time; When there are no allied units in the four adjacent tiles, ATK +10%
2 ATK++ DEF++ Talent upgrade: Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; when both Phantom and the clone are deployed, they each gain a certain amount of ATK
3 ATK+++ DEF+++ Talent upgrade: Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; when both Phantom and the clone are deployed, they each gain a certain amount of ATK

Notes:

  • Typhon base Talent: Ignores an increasing amount of enemy DEF with continuous attacks, up to 50% DEF (each attack increases the DEF ignore by 10%); this bonus will reset if no damage is dealt for 8 seconds
  • Santalla base Talent: After being deployed for 20 seconds, Santalla gains 15% ATK and [Resist]
  • Halberd@kbin.social
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    1 year ago

    Don’t worry the Atk buff Phantom/Clone gets for being deployed together gets is gonna be +1000%. Trust me my uncle works at Arknights.