Dove partnered with Open Source Afro Hair Library to release the ultimate, free resource to modeling Black hair in games, tv, and film
Dove partnered with Open Source Afro Hair Library to release the ultimate, free resource to modeling Black hair in games, tv, and film
Cool. But it’s missing some info, they don’t show in the guide how to convert those hair curves in Blender and Maya to something that can be used in a game engine. Do I need to use hair cards? Or turn that into a mesh?
The only examples in the guide that are possible in a game engine without further work are the cartoony hair meshes.