Nowadays I find a lot of games feel like too much work and/or anxiety when I just want to relax for like, 30 minutes to an hour after a long day. On the other hand, the games specifically designed to help you unwind just feel boring imo.

In the past I’ve felt like Outer Wilds scratched this itch, cause the whole experience was engaging but generally relaxed. There was a mystery that kept me hooked and the exploration and movement was fun in and of itself. I also felt like Subnautica filled this role since it was very much at my own pace, with anxiety producing portions which could for the most part be avoided or minimized, and also there was a clear objective to fulfill, get off the planet.

So what games do you play when you just wanna relax?

  • wjrii@kbin.social
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    1 year ago

    Don’t overthink it. Minecraft. Vanilla survival world. Don’t try to optimize and automate everything (unless you find that relaxing). Make your farm look like a farm. Mine until until your inventory is full. Build towards an Ender Dragon or Wither fight if you have time. Go mining or fishing or do base chores or a beautification project if you don’t.

    • DashboTreeFrog@discuss.onlineOP
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      1 year ago

      I tried Minecraft way back, so maybe it’s changed, but I don’t do to well in setting my own goals in a game. I liked Subnautica because there was an interesting story element and mystery that kept you engaged as you moved towards your goal of getting off planet. In the process of reaching the goal, yeah, I wanna make my base look nice, wanna build some cool things, but my overall actions were still being compelled by the storytelling and world-building of the game. I don’t see those elements in Minecraft but again, it’s been a long time since I played.

      • Klanky@sopuli.xyz
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        1 year ago

        You sound like me. I don’t do well with sandbox games, I like a story related objective to work towards. Subnautica and Outre Wilds are also both favorites of mine. I also think a great chill game is Forza Horizon 4 or 5. Driving around the open world with changing time of day and popping into different events is so relaxing to me, especially if I mute the in-game radio and play some Spotify instead. My only regret is I bought it through the Microsoft Xbox app (to keep my progress I made during a Game Pass free trial) and now I can’t play it on my Steam Deck.

      • wjrii@kbin.social
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        1 year ago

        The two big boss fights are the closest thing to a “goal,” but yeah, even in survival mode I guess it’s as much lego as it is video game. In your case, maybe a Bethesda game but focusing on side and companion quests until you’re so overpowered that wrapping up the main plot will feel like one more.

    • Khrux@ttrpg.network
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      1 year ago

      I used to love doing a weird automated laboratory under my classic farm, but yeah it did suck out the fun once I could reliably do it again and again.

      I used to specifically farm the ingredients for pumpkin pie, this was just after hoppers and repeaters were added which meant you could use those and pistons to make an automatic egg collector, sugare cane breaker and pumpkin breaker. I’d build the most picturesque farm with a secret trapdoor somewhere that would lead to my food automation zone. I haven’t really played properly since 2017 though, with a brief comeback in 2020.

      • wjrii@kbin.social
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        1 year ago

        In the right mood, I like setting things up and tweaking them, but I don’t find it “chill”. If I fire up Minecraft to chill, I usually think of it almost like a model railroad or something, occasionally it literally is a virtual model railroad if I want to build nether transit or something. I also find it satisfying to fill in that last patch of a map and put a copy of it on a wall next to its mates. It is very satisfying to get that auto smelter or adjustable enchanting room just right, though, and I can easily see that stuff being a goal in its own right.

        What I find brilliant about the concept of Minecraft is the way it hits a sweet spot of being just complex enough to be immersive, but abstract and simplified enough that the open world is actually open and rewards a hundred different play styles.