Zippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 1 year agoAll of Half-Life's textures were created by a single person, new making-of documentary explainswww.rockpapershotgun.comexternal-linkmessage-square3fedilinkarrow-up1103cross-posted to: games@sh.itjust.works
arrow-up1103external-linkAll of Half-Life's textures were created by a single person, new making-of documentary explainswww.rockpapershotgun.comZippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 1 year agomessage-square3fedilinkcross-posted to: games@sh.itjust.works
minus-squareProfessorProteus@lemmy.worldlinkfedilinkEnglisharrow-up17·1 year agoSame with the music and sfx. Different person from the texture artist, but still, one person. Loved that documentary
minus-squareZoolander@lemmy.worldlinkfedilinkEnglisharrow-up9·1 year agoYup… and Kelly also designed some of the levels. The HEV loadout sound, health/power units, and the big doors are almost as instantly recognizable to me in other media as the DooM demon (actually camel) sound and the DooM door sound.
Same with the music and sfx. Different person from the texture artist, but still, one person.
Loved that documentary
Yup… and Kelly also designed some of the levels. The HEV loadout sound, health/power units, and the big doors are almost as instantly recognizable to me in other media as the DooM demon (actually camel) sound and the DooM door sound.