Patch #4 is now live for Baldur's Gate 3!
Today’s update clocks in at over 1000 fixes, tweaks and changes. This patch introduces a setting for colour-blind people, and allows for visual customisation of hirelings upon recruitment!
Anyone know if:
Karlach and Wyll in multiplayer
or dialogue options not appearing randomly forcing you to pick “continue”
has been fixed yet? Stopped my play through because of these two game breaking bugs.
Nah that’s not what I mean. Wyll’s story is completely broken and won’t advance at all. The two of them don’t acknowledge each other at all, as if we hadn’t recruited them both.
“Game breaking” dude it’s a 10 second reload once every 10 or 15 minutes that doesn’t break or lose anything lmao. If you hate the game don’t play it, but it’s not a “game breaking” bug because it has a literal two keystroke workaround that takes seconds.
Anyone know if:
Karlach and Wyll in multiplayer
or dialogue options not appearing randomly forcing you to pick “continue”
has been fixed yet? Stopped my play through because of these two game breaking bugs.
Yeah, that’s currently a show stopper for me as well. :(
This reads like it could be that!
Hm that’s encouraging. Hope it is because that was actually the final straw that made my partner and me stop playing.
I don’t think Karlach and Wyll not being both playable in multiplayer is a bug. I think it’s intented and makes sense considering their story.
Nah that’s not what I mean. Wyll’s story is completely broken and won’t advance at all. The two of them don’t acknowledge each other at all, as if we hadn’t recruited them both.
The list did mention the “continue” thing.
I’ve found the dialogue options thing is saved with a quicksave/quickload. Tedious, annoying, but it at least lets you get past it.
I value my time too much to even count on quickloads for a game breaking bug. Sorry, but there’s other games to play that aren’t broken.
“Game breaking” dude it’s a 10 second reload once every 10 or 15 minutes that doesn’t break or lose anything lmao. If you hate the game don’t play it, but it’s not a “game breaking” bug because it has a literal two keystroke workaround that takes seconds.
In a roleplaying game with heavy focus on dialogue choices… yes, dialogue not working is a game breaking bug.
I’ve seen this advice before but none of the times I tried it fixed the issue for me 😔