nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square62fedilinkarrow-up1200
arrow-up1200external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square62fedilink
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up21·1 year agoIt wasn’t hated, but faint praise for a main release of one of your biggest IPs is pretty far from infallible. Alarms should have been going off, but they were ignored.
minus-squaredsemy@lemm.eelinkfedilinkEnglisharrow-up4·1 year agoIt sold very well, it got good reviews, and honestly technologically it was a big step forward for Bethesda. There were many issues with it, it certainly isn’t my favorite Fallout game, but to say “alarms should have been going off” is a bit dramatic.
It wasn’t hated, but faint praise for a main release of one of your biggest IPs is pretty far from infallible. Alarms should have been going off, but they were ignored.
It sold very well, it got good reviews, and honestly technologically it was a big step forward for Bethesda.
There were many issues with it, it certainly isn’t my favorite Fallout game, but to say “alarms should have been going off” is a bit dramatic.