nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoAmerican McGee says they were "emotionally quite destroyed" by EA canceling Alice Asylum, and now they can't touch the IP "for the rest of [their] lifewww.gamesradar.comexternal-linkmessage-square38fedilinkarrow-up1318
arrow-up1318external-linkAmerican McGee says they were "emotionally quite destroyed" by EA canceling Alice Asylum, and now they can't touch the IP "for the rest of [their] lifewww.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square38fedilink
minus-squaretwistedtxb@lemmy.calinkfedilinkEnglisharrow-up2·1 year agoI feel the same way. It must be absolutely miserable to work on a game for so long and then be shut down by a legal department, but he knew the risks.
minus-squareBolexForSoup@kbin.sociallinkfedilinkarrow-up1·1 year agoExactly. He counted on his clout to carry the day. I get it, you love the project man, but that was reckless and a known risk. I mean he basically counted on building enough momentum to convince the publisher and he didn’t achieve the goal.
I feel the same way. It must be absolutely miserable to work on a game for so long and then be shut down by a legal department, but he knew the risks.
Exactly. He counted on his clout to carry the day. I get it, you love the project man, but that was reckless and a known risk. I mean he basically counted on building enough momentum to convince the publisher and he didn’t achieve the goal.