This is a somewhat-exhaustive taxonomy of PbtA games, tracking ten different systemic mechanical elements in each, and a loose kind of succession between them.
Well, three years later is not “exhaustive” anymore but still a nice overview.
This is a somewhat-exhaustive taxonomy of PbtA games, tracking ten different systemic mechanical elements in each, and a loose kind of succession between them.
Well, three years later is not “exhaustive” anymore but still a nice overview.
I saw this on Mastodon and thought it was very cool (and informative)! Unfortunately I’m chronically on mobile so I can’t read the key 😅