I’m following this tutorial for implementing translations into my game. While importing though, I get this block of error messages:
The csv I have in the file system contains this data:
and it uses UTF 16. It seems as if Godot expects a UTF 8 file for some reason, even though these files don’t support speciala characters (which are used heavily in different languages). Does someone know what is going on here?
Comments in the video you mentioned say that Godot 4 requires use of UTF-8 without BOM encoding.
What’s missing in UTF-8 in your use case?