I’m following this tutorial for implementing translations into my game. While importing though, I get this block of error messages:

The csv I have in the file system contains this data:

and it uses UTF 16. It seems as if Godot expects a UTF 8 file for some reason, even though these files don’t support speciala characters (which are used heavily in different languages). Does someone know what is going on here?

  • magikmw@lemm.ee
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    1 year ago

    Comments in the video you mentioned say that Godot 4 requires use of UTF-8 without BOM encoding.

    What’s missing in UTF-8 in your use case?