I’m following this tutorial for implementing translations into my game. While importing though, I get this block of error messages:

The csv I have in the file system contains this data:

and it uses UTF 16. It seems as if Godot expects a UTF 8 file for some reason, even though these files don’t support speciala characters (which are used heavily in different languages). Does someone know what is going on here?

  • Ogeon@programming.dev
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    1 year ago

    Utf-8 is still Unicode and supports the same set of characters. Just encoded differently, with a variable amount of bytes per character. So, it should work, unless the software writing the file doesn’t support it properly.