• A_Random_Idiot@lemmy.world
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    1 year ago

    Exactly.

    We don’t actually want big, vast cities.

    Starfield proves that with New Atlantis. Its annoyingly huge, spread out pointlessly (for gameplay purposes, obviously a capital city is going to be huge lore/realistically), and is all around irritating to find stuff in… As an example

    We want cities that feel big and vast, while being manageable and navigable for players playing a game.

    We want cities that feel that are full of life and bristling with NPCs, without actually having so many NPCs that that you’d need a cray supercomputer to process it all.