• Davel23@kbin.social
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      1 year ago

      They want people to buy the console release now, then buy it again when they announce the PC version in a year.

      • ThunderingJerboa@kbin.social
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        1 year ago

        Yeah, have no clue why people don’t think they are just doing this. They literally did this with RDR 2. Like we aren’t in the days of the 360 and PS3 where consoles were very weird architecturally. Things have been mostly smoothed out and porting while can be quite a task especially if you want to do it right (however Rockstar hasn’t done great with doing it right) but its far more trivial compared to the past.

    • Zorque@kbin.social
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      1 year ago

      They don’t want to dig into the spaghetti code to make it work.

      And considering the lukewarm response to the shitty San Andreas port, they probably don’t want to risk more bad publicity by farming it out to the lowest bidder… again.

      • sugar_in_your_tea@sh.itjust.works
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        1 year ago

        They have two options when it comes to a port:

        • do it right
        • pay someone to do it quickly

        They have consistently done the second, which makes absolutely no sense to me since doing it right would mean they could bring great old games to a new audience. All they need to do is increase framerate caps (and fix bugs caused by that), increase render resolution, and improve texture quality. They should have all of the original files, so this shouldn’t require a ton of effort, even if the code is a mess.

        GTA SA and friends was terrible because it didn’t look anything like the originals since it was a mobile port. Nobody asked for big changes, just a few QOO updates. The same is true for RDR, we just want to play it on PC with higher FPS and whatnot, we don’t expect anything groundbreaking. If it’s easier, they could port the campaign to RDR2 (they already have a lot of the models) and then not have to maintain the older codebase. Surely that’s an option too.