Moment to moment play is good. Capcom clearly got involved to make the combat this robust for a tap-only mobile game.
I really hate the timer. It feels extremely antithetical to the MH spirit. And before you out-gear mons it causes high-risk gameplay. So of course it was by design since potions cost money.
The spawn rates for nodes being 3 hours is the most brain dead thing i can possibly imagine. You can’t play this at a park for hours on end just spinning stops like in POGO. I can’t see how that decision does anything but discourage long term play from what otherwise could have been.
The randomness of the biomes and their shifting is also a barrier to long term play.
As is, I’m currently only playing GPS spoofing as it seems the only effective use of playtime. If that catches me a ban, I’ll go back to the real thing.
I hope Capcom sees what could be and makes something better out of it.
I’ve played a bit. I have yet to see the long-term hook, though. With Pokemon Go they have the obvious hook of completing your Pokedex, but MH doesn’t have that as a main activity (at least to the degree of Pokemon).
I’m not getting deep into it because I don’t think it’ll be around very long.
Yeah, I doubt it has legs as it is. It sits in a precarious position between too grindy/inaccessible for casuals and not able to be sweaty grinder by hardcore hunters. Could be wrong though, maybe if you play it really casually, but I doubt there’s money to be made there. Which, there is no current onus to spend other than potions at the moment so they also don’t have a great financial model. It’s got a lot to fix if it wants life. Not a surprise though after hearing about all the other non-POGO niantic fails.