• Jakeroxs@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    1 year ago

    Then developers can release games off steam, and some do.

    But steam has many features people want and use that would add development costs if every dev had to make similar tools in house.

    Think SteamVR, Steam Controller, workshop, community forums, steam achievements, steam overlay, friends, etc …

    • mindbleach@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      ‘This thing should be slightly different.’

      ‘Then use something else entirely!’

      Some of y’all really do not know how criticism works.

          • Jakeroxs@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            3
            ·
            1 year ago

            Weird because I provided actual services and functionality that steam provides in exchange for that cut, and your response was that me mentioning devs do have other options isn’t “understanding criticism”

            So do you have an actual response or…?

            • mindbleach@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              Your response to criticism of Steam was ‘there’s other services.’

              That does absolutely nothing to deflect from criticism of Steam.

              Praising their various features comes a little closer, but still doesn’t justify taking an entire third of every game’s revenue. It takes a whole fucking lot of hypothetical work, which you imagine developers would have to do, to amount to the slice Steam takes right off the top.

              What Valve offers that makes companies put up with that is their de-facto monopoly presence. They can sell many copies through Steam - or they won’t sell many copies.

                • mindbleach@sh.itjust.works
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  1 year ago

                  Then developers can release games off steam, and some do.

                  ‘There’s other services.’

                  But steam has many features people want and use that would add development costs if every dev had to make similar tools in house.

                  ’ It takes a whole fucking lot of hypothetical work, which you imagine developers would have to do, to amount to the slice Steam takes right off the top.’

                  Lie better.

                  • Jakeroxs@sh.itjust.works
                    link
                    fedilink
                    English
                    arrow-up
                    3
                    ·
                    1 year ago

                    Do you think it’s simple for a developer to create a friends list network, host/moderate community forums, host/moderate a mod website integrated into the game, achievements syncing, ability to share the game with friends, and integrate VR functionality for the above, on their own dime?

                    These are recurring ongoing costs for server and continued developmental changes, you are severely underestimating the time and money cost to create/host/maintain all those services?