One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.

  • Buffalox@lemmy.world
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    1 year ago

    My wife has a few things on YouTube she made with Godot, and she has noticed a significant increase in traffic, since Unity made their blunder.

    Godot really deserves their increased popularity and donations, it’s absolutely amazing what they have achieved as a true Open Source project that is absolutely 100% free to use, and gives 100% control to game developers.

    • sebinspace@lemmy.world
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      1 year ago

      Unity’s take is 2.5% past $1m in revenue.

      I’m never, ever going to hit those numbers, but if do, I’d rather willingly commit that 2.5% to Godot.

      • cxx@lemmy.world
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        1 year ago

        Unity’s take is 2.5% past $1m in revenue.

        Is that before or after they backtracked?

        The point isn’t even whether the terms are acceptable anymore. They tried to change the deal retroactively because they felt they had a strong position in that game developers are already invested into their ecosystem.

        They may have gone back to saner terms for now but unless the entire management structure resigns, there’s no reason not to say they won’t try again in the future.

        You can’t go good business with bad people.

        • Chailles@lemmy.world
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          1 year ago

          It doesn’t even matter of their management as a whole changes. No matter who it is, what matters are their actions going forward. The only way to get out of the hole they dug themselves in is years of sitting around being good.

        • Cosmic Cleric@lemmy.world
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          1 year ago

          They tried to change the deal retroactively because they felt they had a strong position

          I’m honestly surprised that I have not seen by now a meme pic of Darth Vader telling Lando that the deal is being changed, but the face of Darth Vader is instead the CEO of Unity.

  • froggers@lemmy.world
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    1 year ago

    Very nice. This money will enable them to make it better. One day when I might start learning how to make games I hope that Godot will be one of the best choices out there.

    • elscallr@lemmy.world
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      1 year ago

      Unity’s recent fuck up is a massive boon for them, I really hope they can capitalize on it. This is one of those moments that only happens once, if they push their development and marketing over the next 12 to 18 months they can snag a really significant share of the market and use it to vault themselves to the next go-to engine.

  • ColorcodedResistor@lemm.ee
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    1 year ago

    as a life long gamer who has had to ‘grow up’ and learn trades to survive and pay bills. it would be hella fun and possibly cathartic to mess with a free game engine. I’ve been playing games for 30 years. Maybe it’s time i take all that knowledge and frustrate myself on a passion project. Thank You Unity for showing me GODOT.

    • ILikeBoobies@lemmy.ca
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      1 year ago

      You don’t have to pay for Unity/Unreal either

      I’d recommend just using mod tools if you are looking to play around because it covers a lot of the work

  • kryllic@programming.dev
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    1 year ago

    Awesome! Hope they’ll be able to work on the backlog of promised features more instead of kicking them down the road to the next version.

    • Afiefh@lemmy.world
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      1 year ago

      To be fair, every single project regardless of proprietary or open source has a backlog like that. It’s just that open source projects show the backlog and don’t have marketing people telling what is and is not in the backlog.

      • kingthrillgore@lemmy.ml
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        1 year ago

        All software development has issues that are simply left unfixed. Some bugs are hard to fix, and don’t really matter in the long run.

        Example: they don’t even bother with memory management on cruise missiles, since eventually its gonna reach its target…

    • kingthrillgore@lemmy.ml
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      1 year ago

      I think the priorities for Godot with the new funding should be:

      • Improving Composition performance
      • Working to reduce overhead on GDScript to further improve 3D performance [1]
      • Enhancements to tooling for content generation
      • Documentation and Tutorials