• simple@lemm.ee
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    1 year ago

    Well they did try to sell paid mods and push pay-to-play in the steam marketplace with Artifact, but luckily they ran it back. Steam is super good now but don’t get too comfortable.

    • Buddahriffic@lemmy.world
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      1 year ago

      I mean, I don’t have a problem with mod authors earning money for what they do instead of having to offer it for free. Especially the mods that bring the base game to a whole new level.

      What’s the argument that paid mods shouldn’t be a thing?

      • simple@lemm.ee
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        1 year ago

        It was pretty disastrous. As soon as money was at play tons of people re-uploaded other’s free mods and tried to sell them. They even tried copying their steam profiles to seem legit. There was another can of worms where paid mods would use assets from other games or made by other people. Aside from all the attempted theft, there was also tons of spam and fake/unconfirmed mods lying about what they are or trying to upload the same thing multiple times under different names to appear more in search… Etc…

        Moderation didn’t keep up and the whole thing collapsed on itself. Mods shouldn’t be paid IMO, it just encourages terrible things rather than people making content for fun.

      • BURN@lemmy.world
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        1 year ago

        Using someone else’s IP for making money is generally a little questionable.

        • Two@lemmy.world
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          1 year ago

          But in the paid mods situation Bethesda was for the mod makers making money from the mod they made. It wasn’t questionable then

          The main issues that arose was there was no way to verify if x mod was by y uploader and quite a few mods made use of other mods like SKSE.