Welcome to one and all who are coming here.

We’re ramping things up, but it’s going to be good to have another place for discussion established.

To kick things off, what’s your favourite basic move, and why?

  • glaucus@ttrpg.network
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    1 year ago

    I haven’t played or read enough PbtA to list a “favourite” move, but I like the Theorize move from Brindlewood Bay:

    When the Mavens have an open, freewheeling discussion about the solution to a mystery based on the clues they have uncovered and reach a consensus, roll 2d6 plus the number of Clues found, minus the mystery’s complexity.
    On a 10+, it’s the correct solution. The Keeper will provide an opportunity to take down the culprit or otherwise save the day.
    On a 7-9, it’s the correct solution, but the Keeper will either add an unwelcome complication to the solution itself, or present a complicated or dangerous opportunity to take down the culprit and save the day.
    On a 6-, the solution is incorrect, and the Keeper reacts.

    I also like how that game’s Day and Night moves tweak the typical “Defy Danger” move.