That amount of freedom really made me feel like I was exploring on my first run, and trying to calculate the risk/reward of continuing in a certain direction with difficult enemies/hazards just reinforced that feeling.
In my opinion, that’s what open world exploration is really about: treacherous areas, balancing the risk/reward of moving forward, and trying to survive. It beats a big open world that only challenges you with travel time.
That amount of freedom really made me feel like I was exploring on my first run, and trying to calculate the risk/reward of continuing in a certain direction with difficult enemies/hazards just reinforced that feeling.
In my opinion, that’s what open world exploration is really about: treacherous areas, balancing the risk/reward of moving forward, and trying to survive. It beats a big open world that only challenges you with travel time.