Cyberpunk 2077 is getting a mammoth-sized update, titled Update 2.0, tomorrow, September 21, and it promises to be a bit of a game changer. A police revamp, a progression overhaul, a new cybernetics system, vehicular combat, DLSS 3.5—it’s vast, and thankfully separate from the Phantom Liberty expansion due next week, so you’ll get all of this for free. With so many changes, the developer is naturally recommending that you experience it all on a fresh save, starting a new game rather than continuing an existing one.

It’s entirely possible to just carry on with an old save, but making a new character will ease you into all of the big changes, most notably the skill system, which might be a bit jarring if you have to rebuild an existing character. “Due to the number of changes, starting fresh will enhance your overall gameplay experience,” reads the tweet from CD Projekt Red.

Hey, chooms! While you’ll be able to continue the game with your current character on an existing save, we recommend starting a new game after @CyberpunkGame
Update 2.0. Due to the number of changes, starting fresh will enhance your overall gameplay experience!

  • JJROKCZ@lemmy.world
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    1 year ago

    If you got 200hours out of release then clear you got your moneys worth out of the game and enjoyed it, promises not kept or not.

    Personally the game could’ve been better but I certainly enjoyed the one 120ish hour playthrough I did and had no major issues other than some texture bugs or weird physics, I had a capable PC though not a last gen console trying to play at being modern.

    • anonono@lemmy.world
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      1 year ago

      by that definition you get your money’s worth of every movie you watch in the theater, the longer the better.

      it’s a shitty take.

      don’t pretend they didn’t screw up.

      • Primarily0617@kbin.social
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        1 year ago

        if there was a movie that was 200 hours long and you chose to stay for the entire duration and not walk out, then you either enjoyed the movie or you need to learn about the sunk-cost fallacy

      • muse@kbin.social
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        1 year ago

        And don’t circlejerk over the dead horse that this game is unsalvageable because it had a shitty release. People forgave No Man’s Sky, but the internet won’t let this one go.

        • anonono@lemmy.world
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          1 year ago

          You got it completely wrong.

          Shitty games with shitty releases go into oblivion, the game is obviously good.

          I’m not criticizing the game, I’m criticizing the company and the billionaries that preside it and decided people swallow it all up if they launched a game in the state they did.

        • orbitz@lemmy.ca
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          1 year ago

          I agree but I think it took about this long from Cyberpunk released till there was a better outlook on No Man’s Sky and I bought both at release, I enjoyed both, but I’d say at release Cyberpunk was a better game at launch (I didn’t have any bugs I got lucky). NMS did much more work on content in the following years to where it’s barely the same experience. Has been awhile since I restarted Cyberpunk will do for 2.0 though. Maybe I haven’t caught much newer content and they added it but it seemed updates were tweaks / fixes than content.

      • MiltownClowns@lemmy.world
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        1 year ago

        The analogy your looking for is that you get your money’s worth out of every movie you see 3 times in the theater but only pay once.

        it’s a shitty take.

        don’t pretend you didn’t screw up

    • gothicdecadence@lemm.ee
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      1 year ago

      I did a heavily modded 90hr playthrough and loved it. Dealt with a ton of crashes though 😅 I’m planning on playing this vanilla finally, or very lightly modded for UI and stuff.

      • JJROKCZ@lemmy.world
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        1 year ago

        Yea I played vanilla release over 100 hours, then some ui/qol mods. Looking forward to a vanilla 2.0 and dlc run then maybe see what some of these overhaul mods are doing a few months after that once they’ve been patched up