The amount of dumb mistakes I make in it makes me angry.
Like I keep accidentally tanking with my Wizard
I don’t quite understand why damage is so inconsistent
and why I have to do a long rest after every battle to cast more spells
and why I keep casting my AoE spells when my party members are near my target
and everything that isn’t stone or metal burns
and I can’t make friends with Shadowheart and the other clerics and I don’t think her being a follower of Shar is necessarily a good.thing but it’s better than a ithilid?
You’re not supposed to long rest after every battle, you’re supposed to use a lot of cantrips and try to save your spells for moments when they’re needed, like potions. Or in the case of Warlocks, you regain spells on a short rest. Also Circle of the Land Druids do too. Sorcerers rarely run out of spells at higher levels, but the trade off is that they get fewer spells, so if you want to cast all of the time in combat you want a sorcerer who has a pile of nearly-always-good spells like Magic Missile, Chromatic Orb, Fireball, etc.
The amount of dumb mistakes I make in it makes me angry.
Like I keep accidentally tanking with my Wizard
I don’t quite understand why damage is so inconsistent
and why I have to do a long rest after every battle to cast more spells
and why I keep casting my AoE spells when my party members are near my target
and everything that isn’t stone or metal burns
and I can’t make friends with Shadowheart and the other clerics and I don’t think her being a follower of Shar is necessarily a good.thing but it’s better than a ithilid?
You’re not supposed to long rest after every battle, you’re supposed to use a lot of cantrips and try to save your spells for moments when they’re needed, like potions. Or in the case of Warlocks, you regain spells on a short rest. Also Circle of the Land Druids do too. Sorcerers rarely run out of spells at higher levels, but the trade off is that they get fewer spells, so if you want to cast all of the time in combat you want a sorcerer who has a pile of nearly-always-good spells like Magic Missile, Chromatic Orb, Fireball, etc.
Oooooooh
that explains a lot
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Tbf a lot of companion interaction in BG3 is tied to long rests, so it makes sense to be pretty heavy handed with them
For sure, in my previous comment I was just talking more generally about how D&D is designed
Evocation school can help you with hitting your buddies with AOE. They get spell sculpting and won’t hit their compatriots with their spells.
shit that’s awesome BRB respeccing
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I shrugged at that one and said “guess I don’t need to go that way”
You can get a big jump ritual on one character and then it’s easy to get anywhere