• Wahots@pawb.social
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    1 year ago

    Shit, if they haven’t started it yet, it better not be coming out in 2026. I want at least four years of peaceful development without them rushing it and burning out the devs. I want good stories and plenty of werewolf content. And no gamebreaking bugs like Cyberpunk, whose campaign got glitched for me.

    • barsoap@lemm.ee
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      1 year ago

      And no gamebreaking bugs

      …with Bethesda? You’ll have to wait for the community patch.

    • hyorvenn@jlai.lu
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      1 year ago

      To be fair a game like elder scrolls might even need a whole decade of proper development to avoid gamebreaking bugs, Skyrim took 6 years and we got the civil war quest line…

    • Jimbo@yiffit.net
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      1 year ago

      If there’s not plenty of werewolf content I’m sure modders will fix that. “Other” kind of content too I’m sure. :3

      • Wahots@pawb.social
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        1 year ago

        As much fun as werewolf penis is, I want real story development, haha. Questlines, explore the affliction, marginalized werewolf underground societies, maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures? I feel like there’s plenty to explore aside from the yiff and relationship type stuff!

        • Jimbo@yiffit.net
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          1 year ago

          Haha yes this is fair.

          maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures?

          It was some time ago but I’m pretty sure I did a quest in The Elder Scrolls Online that had something like this… Not sure where it was but it was a good side quest with its own hidden area

    • CrateDane@feddit.dk
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      1 year ago

      Baldur’s Gate 3 comes to mind. It was announced in 2002 and launched in 2023. They even had to cut all the content about black hounds.

    • Dee@lemmings.world
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      1 year ago

      Star Citizen might take the cake, I say as an original Kickstarter backer of Star Citizen.

      • terny@lemmy.ml
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        1 year ago

        What’s the current state of that? Haven’t really kept up with SC news for years mow.

        • ursakhiin@beehaw.org
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          1 year ago

          Most resources have been diverted to the single player campaign for a while. (Squadron 42)

          They communicate what is being done for the persistent universe (Star Citizen) but it’s a slower trickle of features due to the resource allocation.

          Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.

          The next big information dump is scheduled for October at the convention that’s coming up.

          They’ve given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.

          • HidingCat@kbin.social
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            1 year ago

            Especially when it’s being run by a terrible project manager like Chris Roberts. Dates will be missed.

            I’m surprised they’re putting more effort into Squadron 42, it’s the only part I was interested in. Wonder if it’ll actually be released.

            • ursakhiin@beehaw.org
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              1 year ago

              They have a progress tracker on the website that shows the various components that are left to be worked on and which game is for. https://robertsspaceindustries.com/roadmap/progress-tracker/deliverables

              Always take the dates with a grain of salt because they usually only list about 1-2 quarters only. But until recently, most of the bars were in S42 rows. I’m hoping for big news around it in October.

              The other big indicator for their focus on it was last year when they relocated a bunch of senior leadership in the org to the UK with the stated reasoning of focus on S42 with the trans that were already working on it.

        • Dee@lemmings.world
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          1 year ago

          It’s still moving towards completion. At a snail’s pace but it’s moving. To their defense they’ve done some really cool tech with the game engine and stuff but idk if that justifies the timeline imo.

          My money is spent regardless though, so I’ll zoom around in my leather interior ship whenever it does release.

            • Dee@lemmings.world
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              1 year ago

              Lol arguably, you can actually walk around the interior of your ship in SC. The FPS portions are pretty good. But last time I played (like two years ago) I fell through a staircase.

              I should give it another go soon.

    • bermuda@beehaw.org
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      1 year ago

      The previous world record holder before BG&E2 was Duke Nukem Forever which took 14 years to develop and 9 years from the initial announcement in 2001 to the release in 2010.

      • MJBrune@beehaw.org
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        1 year ago

        Half life 2 episode 3 is supposedly still in the works and supposed to have been out in 2007. You might argue it was cancelled in 2011 when they announced half-life 3 was in development. Half life 3 has yet to be officially cancelled and leaks came out a few years ago of it being an active project.

    • Phuntis@sopuli.xyz
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      1 year ago

      a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it’s the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches

      • Erk@cdda.social
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        1 year ago

        A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.

        • Phuntis@sopuli.xyz
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          1 year ago

          bethesda is not making a whole new engine from scratch that just isn’t happening if they switched engine it’d probably just be to a licensed engine like unreal and that sucks for mod support the reality isn’t creation engine vs a from scratch in house engine that supports modding just as well but with less jank it’s creation engine vs unreal or something else maybe but not in house and there’s no other engine out there that currently exists that’s as good for modding

    • falsem@kbin.social
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      1 year ago

      We used to blame the Bethesda jank on their last engine, Game ryo. Safe to say that it’s not the engine at this point.

        • AnonTwo@kbin.social
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          1 year ago

          Then making a new engine won’t fix the problem, because it’ll just be based off creation engine.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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            1 year ago

            They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless, which I would not put past them.

            • millie@beehaw.org
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              1 year ago

              Why would a company with multiple blockbuster franchises completely scrap the engine they’re made in?

            • sickday@kbin.social
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              1 year ago

              Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield

              • KairuByte@lemmy.dbzer0.com
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                1 year ago

                To be fair, the engine has been overhauled since the original CE. So, while it’s not “new” it’s also not “the same engine.”

                • barsoap@lemm.ee
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                  1 year ago

                  They tend to do that by tacking on new jank without removing (much) of the old stuff, though, presumably because they have base assets and scripts that they’re constantly re-using. Or, differently put: As long as Papyrus will still be in the thing I seriously doubt they’re giving any thought to technical debt. Already in Skyrim people rather used the UI to script stuff (because that’s Flash and ActionScript is at least remotely sane and fast) but ultimately it’s SKSE (that is, native dlls) for anything that isn’t a lag fest.

                  It’s not so much that CreationEngine is easy to mod, it’s that it’s what a gigantic community of modders are used to and have developed tooling for (you can get by with little to no use of CreationKit which is an abomination all on its own). Stockholm Syndrome at its finest or we’d have seen much more content for RedEngine which is far technically superior (and yet CDPR is abandoning it for Unreal).

    • MJBrune@beehaw.org
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      1 year ago

      The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.

    • MJBrune@beehaw.org
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      1 year ago

      I never get this stance. If it’s not worth paying for even on sale it’s not worth your time to play or pirate.

      • butter@midwest.social
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        1 year ago

        Disagree. It takes very little time to pirate something. Anything.

        Also, there are a lot of numbers between 0 and 60 that someone may be willing to pay to play a game. But for a modern game with DLC and stuff, more like 120.

        • MJBrune@beehaw.org
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          1 year ago

          Why support our play those games. There are developers and games out there that are far better than the AAA mess that gets delivered year after year. There are more games on itch than you could play on your lifetime but you’d rather waste time pirating games that you don’t like enough to pay for.

          I used to do that a lot and realized that most of the games I played weren’t worth my time.

          Also most games go on sale for at least half off. So if there is another price point you want, just wait. Actually support the developers.

          • interolivary@beehaw.org
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            1 year ago

            It’s like the gamer equivalent of hatefucking. I don’t get it either.

            Like, if you know you’re not going to enjoy something why the hell force yourself to do it, if it’s just going to end up with you complaining about it on the internet?

          • butter@midwest.social
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            1 year ago

            I should clarify, I haven’t pirated a game since prototype 1. At least a game that I could buy. I have pirated games I have emulated, but this is clearly a different thing.

            You can also use pirating to send a message. If a company does something really bad, like loot boxes or micro transactions, you can pirate take money they likely got from someone who’s addicted to gambling.

            • MJBrune@beehaw.org
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              1 year ago

              I’m more against pirating and using excuses to justify it rather than what other people play. If it’s not worth paying for and supporting the developers it’s not worth your time to play.

              • millie@beehaw.org
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                1 year ago

                Piracy is literally the only method by which a lot of media is preserved in the era of subscription services and abandoned properties. It’s a public service that ensures that some of the most significant art of the last century isn’t lost.

                The archives of pirates are a digital museum for a culture that can’t be bothered to preserve its own legacy.

                • MJBrune@beehaw.org
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                  1 year ago

                  preserving it years to decades after release is vastly different than pirating and playing it the same year or 2 after release. Also when it comes to preserving it, nothing stops you from actually buying a copy and preserving it personally for yourself. If this conversation was about preserving the games it’d be very different but it’s not, it’s about taking a game without paying for it. In the end, you are just trying to justify stealing from artists.

      • noobdoomguy8658@feddit.de
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        1 year ago

        It’s not about being worth playing - it’s about not being worth the money asked for, along with the scummy practices. Sometimes it’s a stance.

        And for some, it’s purely financial decision.

        • MJBrune@beehaw.org
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          1 year ago

          Games go on sale faster than any entertainment. All you really have to do is wait. Hell to play starfield is 10 dollars. That 10 dollars also gets you access to hundreds of other games.

          • noobdoomguy8658@feddit.de
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            1 year ago

            For some, $10 is not a sum they can spend on non-essentials. Some don’t want to wait for various legitimate reasons. Some want to be able to try the game out before making up their mind on whether they’ll pay for it. Some just don’t care about giving money to a massive corporation that’s definitely not suffering from the lack of money, for one reason or another: one of them, a very prominent one, is to avoid supporting the greedy corporate practices with your wallet, such as the lack of proper optimization and control over the graphical fidelity wrapped up in the “Oh, we just wanna preserve the look for everybody” bullshit.

            Lastly, if you really insist on defending paying against piracy, you should know that pirates either never pay in the first place, so it’s not like some poor big corp lost some sales, or they’re one of the most consistently paying customers for a given media, as has been the case for decades now.

            As for whether $10 is a lot… it’s really not up to you to decide when someone can or cannot afford to spend their money on. Not to mention that there’s no reason to defend a company that has more money than you can imagine, ripping off its employees only because of greed rather than lack of funds, yet they still decide to outsource basically the entire game to a gazillion of other studios, resulting in a game that’s kinda good, but very flawed with massive inconsistencies and “play it safe” decisions coupled with good-for-nothing premium editions and confirmed upcoming DLCs only to squeeze more money out of their consumers.

              • noobdoomguy8658@feddit.de
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                1 year ago

                If the game’s worth it and I can easily obtain it legally at a sensible price, the pirating the game isn’t my first urge for sure… Again, if I pirate something I was never going to buy in the first place for one reason or the other, there’s no theft to speak of.

                Maybe I could transfer you several billion dollars right now, plus some change to cover up for the fees and taxes that may come up, but I just don’t - would you say I stole that money from you? You probably wouldn’t, because that was just a expectation and you never had the money in the first place, so there was no way for me to take it, and the fact that you expected to have more, didn’t get anything as a result, and did not actually lose anything does not constitute a theft.

  • amio@kbin.social
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    1 year ago

    Judging by Starfield, they need all the time they can possibly get. It’s gonna be a long’un.

  • Queen HawlSera@lemm.ee
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    1 year ago

    I’m pretty sure Elder Scrolls 6 never existed and was just made up to distract people from all the overreaction to Creation Club.

  • ILikeBoobies@lemmy.ca
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    1 year ago

    That puts it at “at least” 15 years after the last entry in the series

    Hard to imagine it will have much of a fan base

    • d3Xt3r@beehaw.org
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      1 year ago

      But Bethesda could very well release a Skyrim Extra Special Edition in the interim, and fans will lap it up, no doubt. Jokes aside, there are many large fan-projects in the works which fans are looking forward to, such such as OpenMW, Skyblivion and Skywind, not to mention more “normal” mods for Skyrim itself, so I doubt the interest in the franchise is going away any time soon.

  • AutoTL;DR@lemmings.worldB
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    1 year ago

    🤖 I’m a bot that provides automatic summaries for articles:

    Click here to see the summary

    A document released as part of the FTC v. Microsoft case confirms what was long expected: The Elder Scrolls VI isn’t going to launch for a few years, and it isn’t coming to PlayStation.

    And much like Bethesda’s most recent games — Starfield and Redfall — it’ll be available on both PC and Xbox when it does launch.

    In a statement about exclusivity attached to The Elder Scrolls VI section of the chart, which comes from an interview with Xbox head Phil Spencer in GQ, Spencer said, “In order to be on Xbox, I want us to be able to bring the full complete package of what we have.

    The Elder Scrolls VI was first revealed back in 2018, though we haven’t heard much about Bethesda’s next fantasy adventure since then.

    That would include Starfield, The Elder Scrolls VI, and the upcoming Indiana Jones game.

    This reveal is just part of a deluge of new details that came out of the case today, including Microsoft’s plan to stream PC cloud games, Activision Blizzard’s briefing on the next Nintendo Switch, and Microsoft’s reaction to the PS5 announcement.


    Saved 32% of original text.

  • thejml@lemm.ee
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    1 year ago

    I could have sworn they mentioned targeting 2026 years ago when the teaser trailer dropped. I’m honestly surprised that it hasn’t been pushed back further with everything that happened with the studio in the years since.

    • comicallycluttered@beehaw.org
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      1 year ago

      Considering the chart still lists Starfield’s release date as “H1 2023”, it was probably made before Starfield’s delay and Spencer’s comments on it being 5+ years away are probably more in line with their current outlook.

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    1 year ago

    Company Losing Market Share to Competitor With Exclusive Games Bought Studios To Make Their Own Exclusive Games