Happened at our table a couple of months back.

  • Viking_Hippie@lemmy.world
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    1 year ago

    Semi-related fact: Knock and Speak With Animals are the best utility spells in Baldurs Gate 3, and anyone who says otherwise is a liar.

    • sammytheman666@ttrpg.network
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      1 year ago

      Utility ? No idea. But Speak with animals is so fucking hilarious that I will carry a class just for it because its that funny. I was sold the second I talked to the squirrels near the bard.

      • Viking_Hippie@lemmy.world
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        1 year ago

        As far as I understand, “utility spell” is a category consisting of all spells that aren’t combat spells.

        I agree 💯 btw 😁

    • robolemmy@lemmy.world
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      1 year ago

      I haven’t used knock at all but the first thing I do after every long rest is apply speak with animals to my PC. I then talk to almost every animal I meet.

      • Viking_Hippie@lemmy.world
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        1 year ago

        Raise your hand if you spoke to the guard bear again after saving the Grove, hoping that the xenophobe had changed its mind about you 🙋🏻

        • Nepenthe@kbin.social
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          1 year ago

          Maggran, I think? Maybe it’s a question of timing? I didn’t immediately move on after the festivities and ran into him in human form on the trail to the left of the entrance to the grove.

          I remember him thanking me. I more remember his mouth didn’t move when he spoke and the effect was off-putting, but I do remember being thanked. He seems to just complain now, so I have no proof

    • Dagrothus@reddthat.com
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      1 year ago

      Knock wastes a level 2 spell slot while thieves tools are plentiful. You can easily unlock anything with thieves gloves, don’t even need a dex character. Speak with animals is replaced by a potion that most merchants sell for a few gold.

      • Viking_Hippie@lemmy.world
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        1 year ago

        You don’t really need that extra spell slot for a game that’s not at all punishing in the combat department though, and having Speak With Animals memorized as a ritual is just much better QoL than having to buy and drink potions all the time IMO

        • Steeve@lemmy.ca
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          1 year ago

          I agree that speak with animals as a ritual is a QoL win, but I just sold 15 of those potions at the start of act 3 and I’ve never even bought one, you find em everywhere lol. Seeing as I don’t think I’ve even taken 15 long rests, you can probably get away with just drinking the potions you find on the ground.

      • teft@startrek.website
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        1 year ago

        Smack the door with your sword. The only ones that don’t fall to my sword are arcane locked and astarion can lock pick those.

    • gerusz@ttrpg.network
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      1 year ago

      Anyone who has played any of the Divinity games knows that Speak with Animals is a must-have. Pet Pal was also the best perk in DoS / DoS 2.

    • Vendificate@lemmy.world
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      1 year ago

      Lol never once needed knock. Astarion (and later respecced roguelock Wyll) almost never failed, especially with guidance. And even if you fail, I never once had single digit thieves tools.

      SwA is goddamn awesome though, totally agreed. Talking to the Rothes in the underdark blew my mind

        • Cethin@lemmy.zip
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          1 year ago

          I don’t recall any that could be opened with knock but could either be picked or destroyed. I do remember many that required huge amounts of damage to dent though.

          • average650@lemmy.world
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            1 year ago

            There are a few that have DC 30 and can’t be broken. That’s not impossible, but it’s still hard even with a character built for it.

            • Cethin@lemmy.zip
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              1 year ago

              Oh yeah, I remember some of those. I didn’t use Astorion, so I built him up just to pick those crazy locks. They’re still tough though for sure.