• rndll@lemm.ee
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      1 year ago

      I’m assuming for automatic updates. Just like some people do with Blender.

      • sveske_juice@lemmy.world
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        1 year ago

        Oh yeah for Windows and mac os that makes sense. The problem doesn’t exist om linux with package managers :3

        • JDubbleu@programming.dev
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          1 year ago

          I’m all for Linux, I use it literally every day between my Steam Deck and remote dev machine at work, but updating software on Windows and MacOS isn’t hard, and I have no clue why the Linux crowd pretends it is. You could complain about forced updates on Windows, or MacOS having two different applications folders for Lord knows why, or literally anything else that is wrong with either of them, but ease of program updates isn’t a problem for Windows or MacOS.

          • Natanael@slrpnk.net
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            1 year ago

            Having a million different updater services instead of one is very annoying and even slows down boot

    • flux@lemmy.ml
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      1 year ago

      I suppose it’s the easiest way to try it out.

      I wouldn’t use it long-term, because you don’t want Godot to update without you knowing, if there’s something that needs to be changed due to an update. I bet a few people noticed the update from 3.x to 4.x…

      I’ve read it also doesn’t come with the C# support, so that’s one reason not to use Steam for it if you’re interested in testing that side.

    • muhyb@programming.dev
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      1 year ago

      If you’re on Windows, it’s an easy way to auto-update. If you’re on Linux, there is no need for that.

    • Waker@lemmy.ml
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      1 year ago

      I use it on steam, for this exact purpose. So it shows in using it. The more people are using it, the more people get aware of it.

      If all these people downloaded it directly and not from steam, this post wouldn’t exist :)

      Auto updates is interesting, didn’t even consider it, but it can be both a pro and a con I guess…