At least game engines provide massive value. Yeah they take a cut, but more money would have ultimately been used to produce a vastly inferior inhouse engine. Yeah Unity’s recent move is douchey, buy it’s still miles better than any of the extortion by app stores.
No one can tell me Apple’s curation is worth a 30% cut. Ridiculous.
No one can tell me Apple’s curation is worth a 30% cut.
I mean, it obviously is, otherwise companies wouldn’t be paying it. The difference is that in the case of the distribution platform, it’s worth it not because it would add any value to the game itself, but because of the monopoly of the platform, which provides value to nobody but the platform.
Actually often off the shelf engines get worse performance than inhouse engines because they are designed to have all the cool toys and all the fancy features and are not actually optimized for the game they were made for. And if the devs working on a game run into performance issues pretty much their only option is to cut content because they can’t actually optimize the engine for their own game. Off the shelf engines are a honey pot and are ruining gaming in general.
At least game engines provide massive value. Yeah they take a cut, but more money would have ultimately been used to produce a vastly inferior inhouse engine. Yeah Unity’s recent move is douchey, buy it’s still miles better than any of the extortion by app stores. No one can tell me Apple’s curation is worth a 30% cut. Ridiculous.
I mean, it obviously is, otherwise companies wouldn’t be paying it. The difference is that in the case of the distribution platform, it’s worth it not because it would add any value to the game itself, but because of the monopoly of the platform, which provides value to nobody but the platform.
If fhere was a big app store alternative then devs would put their stuff probably on there. Or at least encourage you to use the alternative store.
There is a marginal benefit in search cost reduction for end users.
Based take
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I don’t think any inhouse engine can be fucked up so badly as to be inferior to Unity.
Actually often off the shelf engines get worse performance than inhouse engines because they are designed to have all the cool toys and all the fancy features and are not actually optimized for the game they were made for. And if the devs working on a game run into performance issues pretty much their only option is to cut content because they can’t actually optimize the engine for their own game. Off the shelf engines are a honey pot and are ruining gaming in general.