Imagine you buy a licence for Microsoft Office, you make a word document, share it with friends/colleagues and you are charged a penny for every single time someone downloads that document on their device.
That’s only fair if I am making three pennies for every single time someone downloads that document. Microsoft Office made it possible and so the deserve a share.
Unity isn’t only a tool. Unity is also an ingredient. It’s shipped with the product and is an integral part of what makes the product work. Most OEM deal out there also depend on usage.
You want to ship a product with Neo4j (or any other software developer) under the hood? Go make an OEM deal with Neo4j and I’ll bet you it is going to be some deal that will be proportional to the amount of usage your product is going to get. Which is only fair of course.
Your race car driver analogy makes no sense by the way. A developer makes a product and that product is shipped many times to a lot of people. You could think of Unity as a pizza bottom and a pizza oven. The developer puts stuff on top, bakes it in the oven and then it is shipped to people. The developer has to pay for the pizza bottom and the cost of the tool will be discounted. The developer charges a price such that after subtracting the cost of the pizza bottom there will be a nice profit. Profit and cost will be proportional to the amount of pizza’s eaten.
In your altered (before it was a race driver?) car rental company analogy, the developer would be the car rental company and Unity the car company? This would mean the developer would rent Unity to its users? Still not making any sense dude.
Apart from analogies. Here are some facts.
A commercial game is a product made by a developer
Unity is a tool that can be used by developer to make commercial games
Unity is also a part of what makes the product work and is shipped with the product.
Unity itself is a commercial product
Take any other kind of commercial product that is shipped along with a commercial product. Is it unfair to charge based upon the number of times that product is shipped?
In your altered (before it was a race driver?) car rental company analogy,
Nope, was always a rental car company analogy.
the developer would be the car rental company and Unity the car company? This would mean the developer would rent Unity to its users?
No, a car manufacturer makes the car (that would be Unity (and then sells it to their customers (which would be the developers).
Now if a developer was a rental car company, and they rented the car out to their customers, the rental car company doesn’t do payback to the car manufacturer, Unity.
Still not making any sense dude.
You’re overthinking it to win an Internet argument.
No, a car manufacturer makes the car (that would be Unity (and then sells it to their customers (which would be the developers).
Now if a developer was a rental car company, and they rented the car out to their customers, the rental car company doesn’t do payback to the car manufacturer, Unity.
Imagine you buy a licence for Microsoft Office, you make a word document, share it with friends/colleagues and you are charged a penny for every single time someone downloads that document on their device.
That’s only fair if I am making three pennies for every single time someone downloads that document. Microsoft Office made it possible and so the deserve a share.
Sounds like you’re describing every newspaper, blogger, and scientist (who release scientific papers).
Unity isn’t only a tool. Unity is also an ingredient. It’s shipped with the product and is an integral part of what makes the product work. Most OEM deal out there also depend on usage.
You want to ship a product with Neo4j (or any other software developer) under the hood? Go make an OEM deal with Neo4j and I’ll bet you it is going to be some deal that will be proportional to the amount of usage your product is going to get. Which is only fair of course.
Your race car driver analogy makes no sense by the way. A developer makes a product and that product is shipped many times to a lot of people. You could think of Unity as a pizza bottom and a pizza oven. The developer puts stuff on top, bakes it in the oven and then it is shipped to people. The developer has to pay for the pizza bottom and the cost of the tool will be discounted. The developer charges a price such that after subtracting the cost of the pizza bottom there will be a nice profit. Profit and cost will be proportional to the amount of pizza’s eaten.
Well a car manufacturer makes a car and then sells it to a rental company and many rental car company customers use that car.
I’d say the analogy holds.
In your altered (before it was a race driver?) car rental company analogy, the developer would be the car rental company and Unity the car company? This would mean the developer would rent Unity to its users? Still not making any sense dude.
Apart from analogies. Here are some facts.
Take any other kind of commercial product that is shipped along with a commercial product. Is it unfair to charge based upon the number of times that product is shipped?
Nope, was always a rental car company analogy.
No, a car manufacturer makes the car (that would be Unity (and then sells it to their customers (which would be the developers).
Now if a developer was a rental car company, and they rented the car out to their customers, the rental car company doesn’t do payback to the car manufacturer, Unity.
You’re overthinking it to win an Internet argument.
Never mind then. Have a good life.
Didn’t want respond directly to my point eh?
You have a good logic gate as well.