• MBM@lemmings.world
    link
    fedilink
    English
    arrow-up
    14
    ·
    edit-2
    1 year ago

    It’s what Unreal does:

    Once you’ve begun collecting money for your product, you’ll need to track gross revenue and pay a 5% royalty on that amount after $1 million USD in gross revenue is earned.

    Also, right now Unity forces you to take a subscription to their paid version when you make more than $100k a year.

    • Corkyskog@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      I was wondering how they would do it with tiny companies using excel spreadsheets to track… but if it’s only 1M+ companies they have to have decent books, so that makes it easy.

    • kicksystem@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Once you hit a $1m target, they’ll be wanting to see your books yeah. That is a much smaller number and doable. Believe me, tracking revenue of other companies is a pain in the ass though. I’ve done a number of OEM deals and revenue based OEM deals are much more complicated than usage based OEM deals.