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  • Serinus@lemmy.world
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    1 year ago

    Because changing the engine in an existing project is a huge pita that requires many, many hours and possibly in some cases a full rewrite.

    This also applies to games that would be released in 2023 or 2024.

    Nobody should be considering Unity for a new project, but it’s understandable to make either decision for many existing projects.

    Ripping out the engine of your game isn’t a trivial thing.

    • cozycosmic@lemmy.world
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      1 year ago

      I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better

      • my_hat_stinks@programming.dev
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        1 year ago

        Strongly disagree. While a lot of work does go on to art assets which should be simpler to migrate, the code is absolutely what makes the game. There are tons of very successful games with low quality or stock assets, there are very few popular games with broken code.

        Even then, it’s still a lot of effort to check every asset you’re using to ensure they work as expected in your new engine.

      • TechieDamien@lemmy.ml
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        1 year ago

        I agree for a specific scenario: if you don’t use many unity specific packages or assets. Then, perhaps you are correct, still I don’t blame anyone staying even in that case, as it is still daunting to take on such a task.

    • MossBear@lemmy.world
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      1 year ago

      In this case it sounds like they were talking about their next game rather than a current project.

      • null@slrpnk.net
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        1 year ago

        “has been hard at work these past 2+ years”

        That doesn’t sound like a current project to you?

        • MossBear@lemmy.world
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          1 year ago

          Yeah, you’re right. I was thinking of it in terms of current project -> next project, but I see that’s not what was meant.