This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • adriaan@sh.itjust.works
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    1 year ago

    It’s not “the easy route”. Making a game engine is a tremendous investment these days. If you are making anything other than a game that looks like early 2000s or earlier, you need a pretty capable engine that takes years to develop. That’s on top of the time it costs to make a game, which is also typically years. Not to mention that your proprietary engine will have subpar tooling and make your game development slower.

    For anyone but industry giants it’s not feasible to make a modern engine. Unless your game is not aiming to play and feel like a modern game, you have to run with an off-the-shelf engine.

    • gencha@lemm.ee
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      1 year ago

      I agree with everything you’re saying, but it’s still the easy route and it’s still a poisoned gift, as can be seen by this story. People rather pick the “free” and capable tool than investing time in an open-source solution that needs more work, or developing from scratch. Maybe they just want to reach more platforms to make more money, or use the super advanced tools, but that doesn’t change that you’re picking the path of least resistance, and you might pay for it in the end.

      Chances are, if you’re expecting to compete with industry giants on the same level, you’re already investing massively into the production of assets and you’re project in general. You’re just skipping the investment in the engine and tooling. If you just want to make a small game, then maybe you don’t even need Unity and would be better off with something more tailored to your project.

      I just can’t feel sorry for people who walked into this trap. I feel like this pattern has been occurring way too frequently to ignore the danger of “free” tools that really aren’t.

    • dylanTheDeveloper@lemmy.world
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      1 year ago

      Plus when you break it down you’ll still need 3rd party software in order to do anything more than a console only application (OpenGL, directX, Havok, Bink etc)