This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)
Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.
They want to charge game devs $0.20 per install. Yes, that’s right, they want to charge devs 20 cents every time somebody installs their game.
Thanks for responding to my post.
That will be uhh… 0.20.
Ah fuck, ya got me. pays up
… wait a minute… pays up again
Now, everyone who has ever responded to one of my comments also has to pay me.
Why a terrible company. I don’t even want to redeem their free games any more.
So 1000 installs per day (small numbers for a global title) = $200/day x 30 = $6000/mo, and then at like 10% after the hype wears off, $600/mo for the entire product lifetime (even installing on a new computer charges, so this cost doesn’t go away when new users stop coming)…
Edit: this is actually similar to the numbers given in the original post, of an average settling at $40k / yr (so like 200k installs per year or only 550 per day across the entire world). Which like they said, yeah, is about half a million dollars over product lifetime.