The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

  • Know_not_Scotty_does@lemmy.world
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    1 year ago

    Kind of the flip of the question but far cry 5 was particularly infuriating when it came to bullshit plot devices that override the players choices/skills. The boss fights were rigged with fixed outcomes regardless of what you hit the boss with. The fact that you could hit an unarmored human in the head with a rpg and see the explosion but the game was just like “yeah but the story says he’s alive so he’s alive. Also he is about to wreck your shit for… reasons…” drove me crazy…

    • Pxtl@lemmy.ca
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      1 year ago

      This kind of stuff was what turned me off the Armored Core “Spiritual Successor” game Daemon X Machina. So many fights involved scripted foes where it wasn’t obvious they were scripted as undefeatable until I’d burned out half my ammunition.

    • amio@kbin.social
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      1 year ago

      Exactly this, Far Cry 5 did “ludonarrative dissonance” in a big way. Also, fake open world. 3 and 4 just had a bunch of annoyingly stupid story developments: you going into some Obviously Bad Idea or Diabolus-ex-machina shit - which is still really grating if you’re otherwise playing methodically and cautiously, but they happened during missions and didn’t intrude on the rest of the game. 5’s stupid unwinnable kidnapping parties and stupid mandatory “drug trips” sure did, though.

      Modding that shit away, it’s still a reasonable game, but ye gods the story was terribly executed.

      • Know_not_Scotty_does@lemmy.world
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        1 year ago

        That is part of why I liked New Vegas so much, they were just like “yeah you can kill Caesar in camp, go ahead, the story is now differerent and you don’t get these quests but oh well, your choice”

      • flucksy_bango@lemmy.world
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        1 year ago

        I wish I disagreed with you, the only thing I can push back on is saying the open world is fake.

        It’s a damn shame, because far cry 5 has by far my favorite setting of the series. I’d love for someone to take a second stab of that kind of setting.

        • amio@kbin.social
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          1 year ago

          The open world itself is not fake, but IMO the game is “No True Open World Game” as long as it keeps hijacking you all the time. The world itself is pretty deec. If you’re on PC you can try the Resistance mod, it lets you customize the game a lot including how intrusive the main quest is.

          • flucksy_bango@lemmy.world
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            1 year ago

            Duly noted, I’ll check that out the next time I get the itch to play. I disliked that about the game. It’s actually my main gripe. I didn’t like being careful of not blowing up too much stuff so that I didn’t hit the “main quest threshold” or whatever.

            I just want to enjoy the outdoors and kill peggies.

            Are there any weapon mods? I found the variety lacking, beyond the broken dlc guns.

            • amio@kbin.social
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              1 year ago

              Tons. I think some are included in Resistance, or at least you can tweak certain things to be less airsoft-y. Haven’t played in a while. Nexus has a bunch of stuff anyway.

              • flucksy_bango@lemmy.world
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                1 year ago

                I kinda liked the airsoft feel, though. Makes me feel like Rambo. I guess I know what I’m doing once I’m done with starfield.

                Assuming hades 2 doesn’t come out before then lol

      • Alien Nathan Edward@lemm.ee
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        1 year ago

        I was under the impression that ludonarrative dissonance was when you purposely try to subvert the way the game “wants” to be played, rather than you trying to do what the game wants and the game failing to interpret your actions in a realistic or satisfying way. Like the people who try to be law-abiding pacifists in GTA V or people using armor stands to turn Minecraft into multiplayer chess.

        • Odo@lemmy.world
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          1 year ago

          It’s when there’s a disconnect between the storytelling and the gameplay. Usual example is Uncharted or the last Tomb Raider reboot: the main character wrings their hands over the possibility of having to kill a person, but the gameplay is you mowing down an army.

    • AggressivelyPassive@feddit.de
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      1 year ago

      That’s kind of normal, isn’t it? There are often immortal characters, that simply can’t be killed or lost or whatever. Like the dog companion in fallout 4.

      • amio@kbin.social
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        1 year ago

        It’s not uncommon, but can be very grating depending on the circumstances. Dogmeat and the other companions are immortal because Rule of Fun - losing them would suck, which is why it’s limited to the more masochistic (not that there’s anything wrong with that) difficulty settings. Far Cry games generally try to seem realistic apart from some trademark trippiness, so when you blast someone with a rocket and they just ignore it, it’s a bit jarring.

        In-universe I think the idea is that you’re tripping balls, it’s a go-to excuse for “why is this boss fight behaving weird” in the Far Cry series.