For me it’s the aquarq missions. Get in and get out quickly. You don’t usually have 10 events like some of the other missions.
I enjoy Industrial Sabotage, but only because I love running it on Haz 1 and doing both hacks at once. If I have a good team of randos that I have tested in other missions and Driller can bomb the corners well, I’ll do the same on Haz 4/5 for a fun party. I think my record for mission time is 11:45 this way.
Refinery is my #1, even though I like all of them. The distinct stages of
- scouting out the cave, calling the pumpjacks
- drilling out, laying, and constructing pipes
- repairing pipes
- extracting
make it feel like some kind of mini-campaign, much moreso than any other mission type. Every class gets a time to shine (except Gunner, who is just good for some security all the time).
I really enjoy regular old mining missions when I just want to chill. I can explore and not feel like I’m holding anyone up if on a public instance. I also like the escort missions. Something about riding along and just letting my gunner spray bullets is fun.
I like taking my time finding every crumb of minerals and crates/lost packs. Aquarq missions give me ulcers with the constant stream of enemies when you’re in it for too long. I think my favourite is regular ol’ mining missions. Usually just a single tunnel, easier to see it all along the way.
Yeah I do wish mission control would warn you that Point Extraction gets worse the longer you stay. I was a hundred hours in the game before I found out from a random person I was playing with.
I really like onsight refining, kinda hate point extraction because I always get it in the dense biozone and the aquard indicators are almost identical to the little glowy things that are all over the walls in that biome.
I really like the simple mining missions or the dreadnaught ones.
My favorite type is the liquid Morkite refinery missions. I just really like pipes.
I’m a gunner main, so it’s Extermination all day.
Morkite missions.
It’s the most classical way of “mining” The maps usually always go down, usually there’s only one way.
And it’s literarily mining recourses from walls.
Super relaxing.