This is why you gotta make firebreaks. Cheapest and easiest is to just pave like 4 tiles out from your walls, to keep fire off your walls… obviously with stone or other non-flammable tile.
a bigger project would be to surround your base in an outer non-flammable pavement/wall to protect crops/tree harvests.
Best, most resource intensive method is to segregate the map into grids/chunks with walls/pavement, so a fire cant spread out of its grid and leaves most the map untouched.
This is why you gotta make firebreaks. Cheapest and easiest is to just pave like 4 tiles out from your walls, to keep fire off your walls… obviously with stone or other non-flammable tile.
a bigger project would be to surround your base in an outer non-flammable pavement/wall to protect crops/tree harvests.
Best, most resource intensive method is to segregate the map into grids/chunks with walls/pavement, so a fire cant spread out of its grid and leaves most the map untouched.
2 tiles wide is enough to stop fires.
Fires can actually jump 5 tiles since 1.2 iirc. It used to be 3
I need all of those trees for my traps. What trees? Yeah, well…