Quote from the article: “The inclusion of intrusive DRM softwares [sic] like Denuvo is a choice that yields an unfair punishment on the consumer,” Running With Scissors says. “Respect the consumer, make a game they want to play, and you will never feel the need to fight piracy. The gaming industry deserves a better future, fight for that.”

  • Hot Saucerman@lemmy.ml
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    1 year ago

    Running With Scissors is a “legendary” developer?

    Postal was a violent mess that didn’t age well.

    Postal 2 was a buggy mess that also didn’t age well.

    After that, it was just legitimately bad games on top of the humor not aging well. (They literally don’t even acknowledge Postal 3)

    Seriously, who the fuck would label them legendary? They’ve been a broken mess for over a decade.

    • Zorque@kbin.social
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      1 year ago

      People who agree with their stance on DRM.

      Theres a definite trend of people elevating the value of opinions of those they agree with. It makes any kind of intelligent discourse very hard to do.

    • wolfshadowheart@kbin.social
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      1 year ago

      They didn’t release the third game, it was done by a third party (I believe with some licensing shenanigans?), which is why they don’t acknowledge Postal 3. They didn’t make it. Which is why they (somewhat recently) have given the A-OK to pirate that game.

      I’d assume that last part is why they say legendary.

        • 000999@lemmy.dbzer0.com
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          1 year ago

          I’m honestly disappointed to see people disrespecting two absolute classics in such a way.

          I can understand not liking the first postal, but postal 2? I’m afraid there is no hope for you

          • Hot Saucerman@lemmy.ml
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            1 year ago

            Glad to know you never grew out of your edgy gamer bro stage. Being able to pee on things is peak gaming, amirite? /s

            I’m literally saying this as one of the few people who watched the Postal movie more than once simply because it had David Foley in it and I’m okay with bad movies.

            • 000999@lemmy.dbzer0.com
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              1 year ago

              Pretty much, yeah. I don’t feel the need to posture as somehow intellectually superior to a game that is designed to be fucking stupid. I appreciate and recognise all art for exactly what it is.

              • Hot Saucerman@lemmy.ml
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                1 year ago

                It’s more that there’s actually games that rise to the level of great art that are designed to be fucking stupid, like Katamari Damacy, which leans hard into absurdism, and is often quite funny, but more importantly the gameplay is original, brilliant, and fun. The art direction in KD is also off the charts quality, especially the music, all of which was written for the game.

                Look, I loved Postal 2 back in the day (I always sort of rolled my eyes at Postal, but 2 seemed less serious and more tongue-in-cheek). I might even replay it someday, but it’s not great art. Especially now it’s ugly, it’s clunky, more importantly it continues to be a buggy mess. Not even a Gary Coleman cameo could save it. They were fun games for what they were and for the time they existed in, and it’s okay to remember them for that, but it’s a little absurd to just act like the world hasn’t moved on and that they were great art to begin with. Art direction was bad, level design was bad, there was a lot of bad stuff about the game, beyond even getting into the edgelord shit.

                Bad art is okay. I love B-movies, but we don’t have to pretend they’re anything other than what they are: B-movies.

                • 000999@lemmy.dbzer0.com
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                  1 year ago

                  I’m sorry but that is exactly why postal 2 is good. Unpretentious, offensive, provocative, unpolished raw art designed to generate chaos - whilst simultaneously having that certain charm which is impossible to put into words (hence the cult following) - which is exactly what it did. All of that without punching down (OK there was a bit of dodgy stuff, but for the time period it isn’t too bad). Truly one of the greats and you can’t change my mind, so we’ll have to agree to disagree.

          • aksdb@feddit.de
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            1 year ago

            I piss on people who talk shit about Postal 2 and then I throw a cow head over their fence. If they dare to continue I get the cat …

    • unonessun0centomila@lemmy.dbzer0.com
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      1 year ago

      While I’m not fond of the company, and perhaps legendary is a bit excessive, they’re still a big name that made remarkable videogames. With Postal 2 they nailed it, can’t say about the other 3 because I’ve never played them.

  • privadesco@feddit.nl
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    1 year ago

    Denuvo is the apex of a long history of bad choices.

    Maybe actually sell us the games in a way we really own it, without any sort of online activation/account/telemetry/data-gathering like when we could buy a disc and just use it, and it should all be ok.

    I feel like a dinosaur every-time I think this nowadays, but what is so problematic with the “own as in physically own” that is so hard to implement? If they want to provide a service, sell a service.

    In the past I used pirate versions of games I bought just to be able to play them offline, or because I did not agree with the terms of service. It is so much for our info, it goes beyond just knowing you are the real owner of the software copy: it comes to the point where it looks like it’s to guarantee we are not its’ owner.

    Now some DRMs even destroy gaming performance and its just faster to use 'ked versions. I hope it changes somehow.

    • Alimentar@lemm.ee
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      1 year ago

      That’s the problem though. They want you to commit to a purchase and hope that you forget about your 2h grace window

    • vacuumflower@lemmy.sdf.org
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      1 year ago

      Actually yes.

      In my childhood it wasn’t very easy to find a licensed copy (TBF, even pirate copy sometimes), but demos would be distributed with magazines etc.

      And after playing a demo which you like a licensed honestly bought copy becomes emotionally much better than piracy.

      It was a working mechanism. For games which are not crap anyway.

    • setVeryLoud(true);@lemmy.ca
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      1 year ago

      You can return games on Steam tbh, enough of a demo for me if you’re a Steam user.

      I think you can also return physical copies? Depends.

      • Cethin@lemmy.zip
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        1 year ago

        Two hours really isn’t enough for a lot of games. Some games you can’t even get through the tutorial in two hours.

          • Fraylor@lemm.ee
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            1 year ago

            What is it with clowns like this digging their heels in and blaming literally anything but the precious MBAs that are plaguing and ruining literally everything about modern society.

            • Piers@beehaw.org
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              1 year ago

              In the comment you replied to they meant video game development companies by “developers” not the individual employees at those companies who do the actual work of developing games. Typically the actions of video game development companies are driven by the MBAs who have most of the big picture decision making power rather than the individual employees who develop the games.

          • kebabslob
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            1 year ago

            Bruh… Developing is a job. Hello? You ever have a job before? The developers don’t just work for there selves? Knock knock who’s there? Oh nobody, just, ya know a BOSS… Ya mighta heard of it? No, I don’t mean the movie Boss Baby

            • Piers@beehaw.org
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              1 year ago

              Everyone in this thread is failing to understand that “developers” in this context can mean both “people who develop videogames” and “businesses that develop videogames.” As the people who develop videogames are not always the ones who make decisions like this at businesses that develop videogames those two different things that everyone is using the same word for often have opposing positions on the matter.

          • Spore@lemmy.ml
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            1 year ago

            the developer chooses to work with these publishers beforehand

            What kind of paradise are you living in?

            • gjghkk@lemmy.dbzer0.com
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              1 year ago

              The developer company has a choice. They rather maybe not prefer it, but that’s what it is. But saying the word “hate” is wrong.

          • Altima NEO@lemmy.zip
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            1 year ago

            Lol what

            In most cases, the studios that can afford denuvo are also owned by the publisher. Like Sega, ea, and Activision.

      • hex@programming.dev
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        1 year ago

        Nah the Devs definitely get forced to use Denuvo by corporate… Stockholders and such. Denuvo gets advertised as the best anti piracy method and stockholders see that and say I want that in our game.

      • Mars@beehaw.org
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        1 year ago

        So why would anyone hate Denuvo? Nobody is forcing you to play Denuvo-using games. It was your choice.

      • azerial@lemmy.dbzer0.com
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        1 year ago

        Not if you work for a massive publisher.

        edit: or if you publish under one. It’s likely in your contract. Devs really don’t want to use it, but they are required to do so.

  • Blackmist@feddit.uk
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    1 year ago

    Crackers: We don’t do it for the piracy, we just like the challenge.

    Denuvo: Try this one then.

    Crackers: Too hard bro, at least give us a chance!

    I acknowledge that this isn’t going to be a popular opinion in a piracy sub, but the main reason people hate Denuvo is that it works.

    It’s basically killed the entire game hacking scene, because by the time they break it, nobody is interested in the game any more. There’s like one person left that can do it, and they’re more than a little bit odd.

    It may be “anti-consumer”, but you know what was worse? All the other shit they tried on PC. Always online bullshit. Single player games that you couldn’t save any more if your connection wobbled. Actual rootkits.

    • ne0phyte@feddit.de
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      1 year ago

      People hate Denuvo because it requires a regular connection to the Internet and has a big impact on the performance of games.

      I’m not buying these games not because I can’t pirate games with Denuvo (I don’t really pirate games at all anymore) but because they tend to run like shit.

    • jsdz@lemmy.ml
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      1 year ago

      I haven’t pirated any actual software since the 1990s (too cowardly) but my hatred for Denuvo and the like burns with unsurpassed intensity. I will never knowingly buy a game that includes it. “Anti-tampering” indeed. I’m not sure if that shit should be legally allowed at all, but certainly not in ordinary mass-market PC games.

      It does require you be online, and it is essentially a “rootkit.” Its malware features are more polite and better hidden than some of the worst of what has been tried before, but that just adds to the danger that it might be seen as acceptable by people who don’t know any better.

    • SlippyCliff76@sh.itjust.works
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      1 year ago

      I’ve seen Denuvo combined with the always online requirement with the latest Far Cry 6 on steam. The always online requirement makes a cracked version worth it in my use case.

      • Blackmist@feddit.uk
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        1 year ago

        Most bad Denuvo stuff seems to come from any extra DRM they add as well, just in case Denuvo wasn’t enough. Always online sounds like one of those extras, because I don’t think it’s part of Denuvo itself. I think the Denuvo online requirements are when you install, every X days (seems to vary from two weeks to a month, probably configurable per game), and when you change your hardware configuration.

        Denuvo alone is enough, because as soon as Denuvo is removed, the rest can be removed by regular mortal hackers.

    • gjghkk@lemmy.dbzer0.com
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      1 year ago

      I acknowledge that this isn’t going to be a popular opinion in a piracy sub, but the main reason people hate Denuvo is that it works.

      You act like this is some hidden secret lmao. You should change your name to Captain OBVIOUS.

  • Flax@feddit.uk
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    1 year ago

    I think the best way is to just have basic piracy detection, if someone trips it, then have a message that you can get past appearing guilt tripping them for it lmao

    • CluelessDude@lemmy.zip
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      1 year ago

      Back to OG times in gaming where you would have stupid hats saying pirate or other weird things happening in game like not being able to complete it if it was cracked, good times.

  • HeavyCream@beehaw.orgB
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    1 year ago

    I’ve seen RWS’s take on this a bunch recently. This feels like a feel-good PR move because they don’t have any substantive updates on their actual games.

    • Mr_Buscemi
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      1 year ago

      Hey I think you have your profile marked as a bot. Just a fyi in case you didn’t notice. I toggled it on one of my other accounts my accident lol.

  • jray4559@lemmy.sdf.org
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    1 year ago

    It is bad for the consumer… but the alternative is instant cracks, as seen with a lot of games on r/Crackwatch that don’t have the DRM.

    Denuvo is the first software in a long time that has been able to successfully stop the supposedly inevitable march to cracking. It’s a miracle that more AAA devs don’t use it, since it works so well. (EMPRESS aside)

    You can hate me all you want for saying this, but the war against piracy, for the most part, has been won.