Patch 7 Details - September 5
Patch 7 for Star Wars Jedi: Survivor arrives today for PC, PlayStation 5, and Xbox Series X | S.
Here are the fixes you can expect with this patch:
This patch introduces several performance-related improvements* on PlayStation 5 and Xbox Series X/S including: Performance mode has been completely reworked to substantially improve player experience. A number of GPU and CPU optimizations – along with disabling Ray Tracing – has resulted in a better player experience, including a solid 60 FPS in Performance mode. Quality Mode has also received optimizations to help reduce FPS fluctuation and introduce other visual improvements. Variable Refresh Rate support added for PS5. Additional performance & optimization improvements for PC, including DLSS support. Save system tweaks to help prevent save game corruption. Fixed issues where players could not retrieve their XP after dying under certain circumstances. Various crash fixes. Various bug fixes & improvements across all platforms, including fixes for cloth, lighting, and UI.
- Note: Cinematics in Star Wars Jedi: Survivor on console are locked to 30 frames per second.
Thank you all for the continued support you’ve given Star Wars Jedi: Survivor while we’ve been hard at work on patches. As always, let us know if you run into any additional issues.
So they WERE able to figure out how to stabilize the game, they just wanted to launch early to poorer reviews. Good choice.
I mean, I get that if they launched this week with this update they’d be right up against Starfield and BG3. But the game is a solid game. And it’s fun. And I enjoyed it. The biggest gripes anyone had were about these visuals. If they had just fixed this before launch I wonder how much better it’d have been reviewed.
To the bean counters I guess it doesn’t matter. They still sold a lot. But still.