• gjghkk@lemmy.dbzer0.com
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    1 year ago

    In the past, some publishers intentionally spread the fake game, where there were annoyances, or limits in the game, there was one where it bugged out or something when you came to the endboss, etc. The weird thing about this is that the p2p community just went with it, and there wasn’t a correct version much later on. Everybody just shared the faulty game.

    • Mr_Buscemi
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      1 year ago

      Earthbound did that thing with the final boss. A pirated copy would have more enemies on the screen and it would also crash before the final boss

      Game dev tycoon had a thing were the pirated version of the game would be harder as it was coded that pirates would steal the games you make. I thought that last one was absolutely genius lol. You can now toggle the pirate mode in the settings to experience it yourself.

    • P03 Locke@lemmy.dbzer0.com
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      1 year ago

      Developers have been creatively messing around with pirates for decades now. Serious Sam had that invincible scorpion. Talos Principle had an elevator that didn’t actually go anywhere after playing the game for several hours.

      Dungeon Master: Chaos Strikes Back had phantom sector copy protection that the game would periodically check to make sure the reads were random. If the checks were always the same, after a while, it would kill off your party, and not give you the option to reload. (You could still reboot the computer and reload that way.) I remember playing this game as a kid, with a pirated copy, because we were poor, but had good pirate connections. I figured out how to fool the system by taking out the disk when it was trying to read it, and only putting the disk back in when it really needed to load, like when I’m going up or down stairs. According to the pirates that finally cracked the protection, it was the hardest challenge they ever had.

      Alternate Reality: The Dungeon had FBI agents that showed up as soon as you started playing your character.